protected Node goToExit3(Transform target)
    {
        evacuatingAgent eA = target.GetComponent <evacuatingAgent>();

        nearestExit3 = eA.nearestTrans;
        return(new Sequence(this.ST_ApproachAndWait(target.transform, nearestExit3.transform)));
    }
    protected Node CheckFoundExitPoint(GameObject CurrentPerson)
    {
        evacuatingAgent eA = CurrentPerson.GetComponent <evacuatingAgent>();

        return(new LeafAssert(() => (eA.foundExit == true)));
    }