void Start() { PlayerReference = GameObject.FindGameObjectWithTag("Player").GetComponent <Player>();; canBePickedUp = false; if (eqStats == null) { eqStats = new equipmentStats(strength, agility, intelligence); } }
public void addStatsFromItem(equipmentStats equip) { if (equip != null) { cStat.equipStrength += equip.strength; cStat.equipAgility += equip.agility; cStat.equipIntelligence += equip.intelligence; } }
public void setStats(int str, int agi, int intl) { Debug.Log(str); strength = str; agility = agi; intelligence = intl; if (eqStats == null) { eqStats = new equipmentStats(str, agi, intl); } else { eqStats.strength = str; eqStats.agility = agi; eqStats.intelligence = intl; } }