public void EnemyLeftSight(Vector2 playerPosition)
 {
     lastKnownPlayerPosition = playerPosition;
     if (currentAwareness == enumAwareness.passiveAware)
     {
         currentAwareness = enumAwareness.passiveUnaware;
     }
     else if (currentAwareness == enumAwareness.aggressiveAwake)
     {
         currentAwareness = enumAwareness.aggressiveUnaware;
     }
 }
 // Start is called before the first frame update
 void Start()
 {
     currentAwareness        = enumAwareness.aggressiveUnaware;
     lastKnownPlayerPosition = transform.position;
 }