public void EnemyLeftSight(Vector2 playerPosition) { lastKnownPlayerPosition = playerPosition; if (currentAwareness == enumAwareness.passiveAware) { currentAwareness = enumAwareness.passiveUnaware; } else if (currentAwareness == enumAwareness.aggressiveAwake) { currentAwareness = enumAwareness.aggressiveUnaware; } }
// Start is called before the first frame update void Start() { currentAwareness = enumAwareness.aggressiveUnaware; lastKnownPlayerPosition = transform.position; }