void NewTarget() { pos = handler.Position(); target.Set( original_pos.x + Random.Range(-1.0f, 1.0f), original_pos.y + Random.Range(-1.0f, 1.0f) ); target *= range; }
public bool CanSeeEntity(entity_handler hdl) { return(CanSee(hdl.Position())); }
public bool CanAttackEntity(entity_handler hdl) { return(CanAttackPoint(hdl.Position())); }