void OnTriggerEnter2D(Collider2D coll) { Ship ship = coll.gameObject.GetComponent <Ship>(); ennemiBullet bullet = coll.gameObject.GetComponent <ennemiBullet> (); /* * if (ship != null) { * getHit(ship._degatKamikaze); * return; * } * * if (bullet != null) { * getHit((int)bullet._pvDamage); * return; * } */ }
void OnTriggerEnter2D(Collider2D coll) { Ship ship = coll.gameObject.GetComponent <Ship>(); ennemiBullet bullet = coll.gameObject.GetComponent <ennemiBullet> (); if (ship != null) { getHit(ship._degatKamikaze); ship._onDestroy = true; return; } if (bullet != null) { getHit((int)bullet._pvDamage); Destroy(bullet.gameObject); return; } }