void Awake() { enemyWaypoint = gameObject.transform.parent.GetChild(0).GetComponent <enemyWaypoint>(); patrolPosition = enemyWaypoint.nextWaypoint(); }
void Awake() { enemyWaypoint = gameObject.transform.parent.GetChild(0).GetComponent <enemyWaypoint>(); patrolPosition = enemyWaypoint.nextWaypoint(); }