// Update is called once per frame
    void Update()
    {
        bossBH = enemyBossBHObject.GetComponent <enemyBossBH>();

        if (atackJudgmentFlag == true)
        {
            judgmentTime += Time.deltaTime;
            if (judgmentTime > judgmentTimeMax)
            {
                atackJudgmentFlag = false;
                judgmentTime      = 0;
            }
        }
    }
示例#2
0
    // Update is called once per frame
    void Update()
    {
        enemyBossBH = BossBHObject.GetComponent <enemyBossBH>();
        atackFlag   = enemyBossBH.atackFlag;

        if (atackFlag == true)
        {
            GetComponent <BoxCollider>().enabled = true;
        }
        else
        {
            GetComponent <BoxCollider>().enabled = false;
        }
    }