private void Start() { enemiesControllerScript = FindObjectOfType <enemiesController>(); am = FindObjectOfType <AudioManager>(); controller = GetComponent <CharacterController>(); Cursor.lockState = CursorLockMode.Locked; animator = GetComponent <Animator>(); playerJson t = JsonUtility.FromJson <playerJson>(new JSONDemo("demo.json").getJson()); transform.position = t.position; Quaternion thetas = Quaternion.Euler(t.rotation.x, t.rotation.y, t.rotation.z); transform.rotation = thetas; transform.localScale = t.scale; }
private void Start() { moveSpeed = 0; walkSpeed = 2; groundCheckDistance = 0.25f; groundMask = LayerMask.GetMask("level1Ground"); gravity = -9.81f; mouseSensetivity = 100; enemiesControllerScript = FindObjectOfType <enemiesController>(); am = FindObjectOfType <AudioManager>(); controller = GetComponent <CharacterController>(); Cursor.lockState = CursorLockMode.Locked; animator = GetComponent <Animator>(); playerJson t = JsonUtility.FromJson <playerJson>(new JSONDemo("demo.json").getJson()); //transform.position = t.position; Quaternion thetas = Quaternion.Euler(t.rotation.x, t.rotation.y, t.rotation.z); //transform.rotation = thetas; //transform.localScale = t.scale; }