private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.CompareTag("Player")) { loser.lose(); } }
public void dust() { loser.lose(); }
private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.CompareTag("Player")) { loser.lose(); } }
public void dust() { loser.lose(); }