void getTile(Vector3 wp) { wp = new Vector3(Mathf.FloorToInt(wp.x), Mathf.FloorToInt(wp.y), 0); if (wp != currentTile.WorldLocation) { // Debug.Log("change up, check the tile"); // currentTile = wp; if (tiles.TryGetValue(wp, out currentTile)) { encounterType eType = encounterType.empty; if (currentTile.myEncounter != eType)//only spit out debug if the tile isn't empty { Debug.Log("current tile encounter " + currentTile.myEncounter); } } } else { return; // Debug.Log("I'm at Tile " + currentTile); } }
protected void rollEncounterType() { //currentEncounterType = (encounterType)UnityEngine.Random.Range (1, NUM_ENCOUNTER_TYPES); currentEncounterType = encounterType.RANDOM; //Debug.Log("Rolled " + currentEncounterType.ToString()); }