// Token: 0x06001A8C RID: 6796 RVA: 0x002D303C File Offset: 0x002D123C public void OnTypeChange(e_BuildType buildType) { if (buildType == e_BuildType.Normal || buildType == e_BuildType.SelfUpgradeing) { this.m_Panel.gameObject.SetActive(true); if (GUIManager.Instance.BuildingData.GuideSoldierID >= 17 && GUIManager.Instance.BuildingData.GuideSoldierID <= 28) { this.m_Image.gameObject.SetActive(true); } else { this.m_Image.gameObject.SetActive(false); } if (GUIManager.Instance.BuildingData.GuideSoldierID == 30) { this.m_ArrowRepair.gameObject.SetActive(true); } else { this.m_ArrowRepair.gameObject.SetActive(false); } } else { this.m_Panel.gameObject.SetActive(false); } }
// Token: 0x060018CC RID: 6348 RVA: 0x0029909C File Offset: 0x0029729C public void OnTypeChange(e_BuildType buildType) { if (buildType == e_BuildType.Normal || buildType == e_BuildType.SelfUpgradeing || buildType == e_BuildType.SelfBackOuting) { for (int i = 0; i < 2; i++) { this.m_AltarPanel[i].gameObject.SetActive(true); } if (this.m_Particle) { if (this.DM.m_AltarEffect.BeginTime > 0L) { this.m_Particle.gameObject.SetActive(true); } else { this.m_Particle.gameObject.SetActive(false); } } } else { if (this.m_Particle) { this.m_Particle.gameObject.SetActive(false); } for (int j = 0; j < 2; j++) { this.m_AltarPanel[j].gameObject.SetActive(false); } } }
// Token: 0x06001B45 RID: 6981 RVA: 0x00305FF4 File Offset: 0x003041F4 public void OnTypeChange(e_BuildType buildType) { if (buildType == e_BuildType.Normal || buildType == e_BuildType.SelfUpgradeing || buildType == e_BuildType.SelfBackOuting) { this.BG_T.gameObject.SetActive(true); this.BG1_T.gameObject.SetActive(true); this.m_ScrollPanel.gameObject.SetActive(true); if (this.Forging) { this.timeBar.gameObject.SetActive(true); } else { this.timeBar.gameObject.SetActive(false); } } else { this.m_ScrollRect.StopMovement(); this.BG_T.gameObject.SetActive(false); this.BG1_T.gameObject.SetActive(false); this.m_ScrollPanel.gameObject.SetActive(false); if (this.Forging) { this.timeBar.gameObject.SetActive(false); } } }
// Token: 0x06001943 RID: 6467 RVA: 0x002A900C File Offset: 0x002A720C public void OnTypeChange(e_BuildType buildType) { if (buildType == e_BuildType.Normal || buildType == e_BuildType.SelfUpgradeing || buildType == e_BuildType.SelfBackOuting) { this.BG.gameObject.SetActive(true); this.BG1.gameObject.SetActive(true); this.m_itemView.gameObject.SetActive(true); if (this.GuideSoldierID != 0) { this.m_itemView2.gameObject.SetActive(true); } if (!this.bTraining) { this.text_Training.gameObject.SetActive(true); } } else { this.m_ScrollRect.StopMovement(); this.BG.gameObject.SetActive(false); this.BG1.gameObject.SetActive(false); this.m_itemView.gameObject.SetActive(false); this.m_itemView2.gameObject.SetActive(false); this.GuideSoldierID = 0; this.DM.GuideSoldierNum = 0; if (!this.bTraining) { this.text_Training.gameObject.SetActive(false); } } }
// Token: 0x060020D4 RID: 8404 RVA: 0x003E5E68 File Offset: 0x003E4068 public void OnTypeChange(e_BuildType buildType) { if (buildType == e_BuildType.Upgrade) { this.ThisTransform.gameObject.SetActive(false); } else if (buildType == e_BuildType.Normal) { this.ThisTransform.gameObject.SetActive(true); } }
// Token: 0x06001A95 RID: 6805 RVA: 0x002D3688 File Offset: 0x002D1888 public void OnTypeChange(e_BuildType buildType) { if (buildType == e_BuildType.Normal || buildType == e_BuildType.SelfUpgradeing || buildType == e_BuildType.SelfBackOuting) { this.AGS_Form.GetChild(1).gameObject.SetActive(true); } else { this.AGS_Form.GetChild(1).gameObject.SetActive(false); } }
// Token: 0x06001E88 RID: 7816 RVA: 0x003A5FC0 File Offset: 0x003A41C0 public void OnTypeChange(e_BuildType buildType) { if (buildType == e_BuildType.Normal || buildType == e_BuildType.SelfUpgradeing) { this.NormalPanel.gameObject.SetActive(true); } else { this.NormalPanel.gameObject.SetActive(false); } }
// Token: 0x060016F8 RID: 5880 RVA: 0x0027A51C File Offset: 0x0027871C public void OnTypeChange(e_BuildType buildType) { if (buildType == e_BuildType.Normal || buildType == e_BuildType.SelfUpgradeing || buildType == e_BuildType.SelfBackOuting) { this.mFusionbuildingT.gameObject.SetActive(true); this.Img_Line.gameObject.SetActive(true); } else { this.mFusionbuildingT.gameObject.SetActive(false); this.Img_Line.gameObject.SetActive(false); } }
// Token: 0x060020E0 RID: 8416 RVA: 0x003E6DC8 File Offset: 0x003E4FC8 public void OnTypeChange(e_BuildType buildType) { if (buildType == e_BuildType.Normal || buildType == e_BuildType.SelfUpgradeing) { if (this.m_Value[1] != 0u) { this.mListT[4].gameObject.SetActive(true); } for (int i = 0; i < 4; i++) { this.mListT[i].gameObject.SetActive(true); } } else { for (int j = 0; j < 5; j++) { this.mListT[j].gameObject.SetActive(false); } } }
// Token: 0x060020E9 RID: 8425 RVA: 0x003E7BC8 File Offset: 0x003E5DC8 public void OnTypeChange(e_BuildType buildType) { if (buildType == e_BuildType.Normal || buildType == e_BuildType.SelfUpgradeing || buildType == e_BuildType.SelfBackOuting) { if (this.bWatch) { this.text_No.gameObject.SetActive(false); this.m_ScrollPanel.gameObject.SetActive(true); } else { this.text_No.gameObject.SetActive(true); this.m_ScrollPanel.gameObject.SetActive(false); } } else { this.text_No.gameObject.SetActive(false); this.m_ScrollPanel.gameObject.SetActive(false); this.m_ScrollRect.StopMovement(); } }