示例#1
0
 // Token: 0x06001A8C RID: 6796 RVA: 0x002D303C File Offset: 0x002D123C
 public void OnTypeChange(e_BuildType buildType)
 {
     if (buildType == e_BuildType.Normal || buildType == e_BuildType.SelfUpgradeing)
     {
         this.m_Panel.gameObject.SetActive(true);
         if (GUIManager.Instance.BuildingData.GuideSoldierID >= 17 && GUIManager.Instance.BuildingData.GuideSoldierID <= 28)
         {
             this.m_Image.gameObject.SetActive(true);
         }
         else
         {
             this.m_Image.gameObject.SetActive(false);
         }
         if (GUIManager.Instance.BuildingData.GuideSoldierID == 30)
         {
             this.m_ArrowRepair.gameObject.SetActive(true);
         }
         else
         {
             this.m_ArrowRepair.gameObject.SetActive(false);
         }
     }
     else
     {
         this.m_Panel.gameObject.SetActive(false);
     }
 }
示例#2
0
 // Token: 0x060018CC RID: 6348 RVA: 0x0029909C File Offset: 0x0029729C
 public void OnTypeChange(e_BuildType buildType)
 {
     if (buildType == e_BuildType.Normal || buildType == e_BuildType.SelfUpgradeing || buildType == e_BuildType.SelfBackOuting)
     {
         for (int i = 0; i < 2; i++)
         {
             this.m_AltarPanel[i].gameObject.SetActive(true);
         }
         if (this.m_Particle)
         {
             if (this.DM.m_AltarEffect.BeginTime > 0L)
             {
                 this.m_Particle.gameObject.SetActive(true);
             }
             else
             {
                 this.m_Particle.gameObject.SetActive(false);
             }
         }
     }
     else
     {
         if (this.m_Particle)
         {
             this.m_Particle.gameObject.SetActive(false);
         }
         for (int j = 0; j < 2; j++)
         {
             this.m_AltarPanel[j].gameObject.SetActive(false);
         }
     }
 }
示例#3
0
 // Token: 0x06001B45 RID: 6981 RVA: 0x00305FF4 File Offset: 0x003041F4
 public void OnTypeChange(e_BuildType buildType)
 {
     if (buildType == e_BuildType.Normal || buildType == e_BuildType.SelfUpgradeing || buildType == e_BuildType.SelfBackOuting)
     {
         this.BG_T.gameObject.SetActive(true);
         this.BG1_T.gameObject.SetActive(true);
         this.m_ScrollPanel.gameObject.SetActive(true);
         if (this.Forging)
         {
             this.timeBar.gameObject.SetActive(true);
         }
         else
         {
             this.timeBar.gameObject.SetActive(false);
         }
     }
     else
     {
         this.m_ScrollRect.StopMovement();
         this.BG_T.gameObject.SetActive(false);
         this.BG1_T.gameObject.SetActive(false);
         this.m_ScrollPanel.gameObject.SetActive(false);
         if (this.Forging)
         {
             this.timeBar.gameObject.SetActive(false);
         }
     }
 }
示例#4
0
 // Token: 0x06001943 RID: 6467 RVA: 0x002A900C File Offset: 0x002A720C
 public void OnTypeChange(e_BuildType buildType)
 {
     if (buildType == e_BuildType.Normal || buildType == e_BuildType.SelfUpgradeing || buildType == e_BuildType.SelfBackOuting)
     {
         this.BG.gameObject.SetActive(true);
         this.BG1.gameObject.SetActive(true);
         this.m_itemView.gameObject.SetActive(true);
         if (this.GuideSoldierID != 0)
         {
             this.m_itemView2.gameObject.SetActive(true);
         }
         if (!this.bTraining)
         {
             this.text_Training.gameObject.SetActive(true);
         }
     }
     else
     {
         this.m_ScrollRect.StopMovement();
         this.BG.gameObject.SetActive(false);
         this.BG1.gameObject.SetActive(false);
         this.m_itemView.gameObject.SetActive(false);
         this.m_itemView2.gameObject.SetActive(false);
         this.GuideSoldierID     = 0;
         this.DM.GuideSoldierNum = 0;
         if (!this.bTraining)
         {
             this.text_Training.gameObject.SetActive(false);
         }
     }
 }
示例#5
0
 // Token: 0x060020D4 RID: 8404 RVA: 0x003E5E68 File Offset: 0x003E4068
 public void OnTypeChange(e_BuildType buildType)
 {
     if (buildType == e_BuildType.Upgrade)
     {
         this.ThisTransform.gameObject.SetActive(false);
     }
     else if (buildType == e_BuildType.Normal)
     {
         this.ThisTransform.gameObject.SetActive(true);
     }
 }
示例#6
0
 // Token: 0x06001A95 RID: 6805 RVA: 0x002D3688 File Offset: 0x002D1888
 public void OnTypeChange(e_BuildType buildType)
 {
     if (buildType == e_BuildType.Normal || buildType == e_BuildType.SelfUpgradeing || buildType == e_BuildType.SelfBackOuting)
     {
         this.AGS_Form.GetChild(1).gameObject.SetActive(true);
     }
     else
     {
         this.AGS_Form.GetChild(1).gameObject.SetActive(false);
     }
 }
示例#7
0
 // Token: 0x06001E88 RID: 7816 RVA: 0x003A5FC0 File Offset: 0x003A41C0
 public void OnTypeChange(e_BuildType buildType)
 {
     if (buildType == e_BuildType.Normal || buildType == e_BuildType.SelfUpgradeing)
     {
         this.NormalPanel.gameObject.SetActive(true);
     }
     else
     {
         this.NormalPanel.gameObject.SetActive(false);
     }
 }
示例#8
0
 // Token: 0x060016F8 RID: 5880 RVA: 0x0027A51C File Offset: 0x0027871C
 public void OnTypeChange(e_BuildType buildType)
 {
     if (buildType == e_BuildType.Normal || buildType == e_BuildType.SelfUpgradeing || buildType == e_BuildType.SelfBackOuting)
     {
         this.mFusionbuildingT.gameObject.SetActive(true);
         this.Img_Line.gameObject.SetActive(true);
     }
     else
     {
         this.mFusionbuildingT.gameObject.SetActive(false);
         this.Img_Line.gameObject.SetActive(false);
     }
 }
示例#9
0
 // Token: 0x060020E0 RID: 8416 RVA: 0x003E6DC8 File Offset: 0x003E4FC8
 public void OnTypeChange(e_BuildType buildType)
 {
     if (buildType == e_BuildType.Normal || buildType == e_BuildType.SelfUpgradeing)
     {
         if (this.m_Value[1] != 0u)
         {
             this.mListT[4].gameObject.SetActive(true);
         }
         for (int i = 0; i < 4; i++)
         {
             this.mListT[i].gameObject.SetActive(true);
         }
     }
     else
     {
         for (int j = 0; j < 5; j++)
         {
             this.mListT[j].gameObject.SetActive(false);
         }
     }
 }
示例#10
0
 // Token: 0x060020E9 RID: 8425 RVA: 0x003E7BC8 File Offset: 0x003E5DC8
 public void OnTypeChange(e_BuildType buildType)
 {
     if (buildType == e_BuildType.Normal || buildType == e_BuildType.SelfUpgradeing || buildType == e_BuildType.SelfBackOuting)
     {
         if (this.bWatch)
         {
             this.text_No.gameObject.SetActive(false);
             this.m_ScrollPanel.gameObject.SetActive(true);
         }
         else
         {
             this.text_No.gameObject.SetActive(true);
             this.m_ScrollPanel.gameObject.SetActive(false);
         }
     }
     else
     {
         this.text_No.gameObject.SetActive(false);
         this.m_ScrollPanel.gameObject.SetActive(false);
         this.m_ScrollRect.StopMovement();
     }
 }