示例#1
0
        private void SetStrongpointState(StrongPoint sp, eStrongpointState state, int camp)
        {
            sp.State = state;
            var now  = DateTime.Now;
            var time = sp.Timer == null ? 0f : (OccupyTime - (float)(sp.Timer.Time - now).TotalSeconds);

            PushActionToAllPlayer(p => { p.Proxy.NotifyStrongpointStateChanged(camp, sp.Index, (int)state, time); });
        }
示例#2
0
        private void SetStrongpointState(int index, eStrongpointState state)
        {
            var point = Strongpoints[index];

            point.State = state;
            //如果是占领中则归属设置为正在占领方  否则设置成当前占领方

            var camp = state == eStrongpointState.Occupying ? point.FightingSide : point.OwnerSide;

            camp += CampBegin;
            PushActionToAllPlayer(
                p => { p.Proxy.NotifyStrongpointStateChanged(camp, index, (int)state, point.OccupyTimer); });
        }