public void playSpaceShipSFX(Vector3 worldPos, eSpaceshipSFX eSpaceship) { if (CheckViewPortOut(worldPos)) { return; } Bulletsource.PlayOneShot(SpaceshipSFX[(int)eSpaceship]); }
public void playSpaceShipSFX(eSpaceshipSFX eSpaceship) { Bulletsource.PlayOneShot(SpaceshipSFX[(int)eSpaceship]); }