public static Sound CreateSound(GameStructure i_Game, eSoundName i_eSoundType) { SoundsManager m_soundManager = i_Game.Services.GetService(typeof(SoundsManager)) as SoundsManager; Sound sound = null; switch (i_eSoundType) { case eSoundName.BackgroundMusic: sound = new Sound(i_Game, k_BackgroundMusicAsset, true, eSoundType.BackgroundMusic); break; case eSoundName.BarrierHit: sound = new Sound(i_Game, k_BarrierHitAsset, false, eSoundType.SoundsEffects); break; case eSoundName.EnemyGunShot: sound = new Sound(i_Game, k_EnemyGunShotAsset, false, eSoundType.SoundsEffects); break; case eSoundName.EnemyKill: sound = new Sound(i_Game, k_EnemyKillAsset, false, eSoundType.SoundsEffects); break; case eSoundName.GameOver: sound = new Sound(i_Game, k_GameOverAsset, false, eSoundType.SoundsEffects); break; case eSoundName.LevelWin: sound = new Sound(i_Game, k_LevelWinAsset, false, eSoundType.SoundsEffects); break; case eSoundName.LifeDie: sound = new Sound(i_Game, k_LifeDieAsset, false, eSoundType.SoundsEffects); break; case eSoundName.MenuMove: sound = new Sound(i_Game, k_MenuMoveAsset, false, eSoundType.SoundsEffects); break; case eSoundName.MotherShipKill: sound = new Sound(i_Game, k_MotherShipKillAsset, false, eSoundType.SoundsEffects); break; case eSoundName.SSGunShot: sound = new Sound(i_Game, k_SSGunShotAsset, false, eSoundType.SoundsEffects); break; } m_soundManager.SetSoundByInstanceType(sound); m_soundManager.AddSound(sound); return(sound); }
internal static async void PlaySound(eSoundName sound) { string FileToPlay; switch (sound) { case eSoundName.Chord: FileToPlay = "chord.wav"; break; case eSoundName.badumtshh: FileToPlay = "badumtshh.aif"; break; case eSoundName.WilhelmScream: FileToPlay = "WilhelmScream.mp3"; break; default: FileToPlay = ""; break; } #if __ANDROID__ #else MediaElement mysong = new MediaElement(); Windows.Storage.StorageFile SoundFile; try { SoundFile = await UwpIO.GetFile(new FileInfoClass() { Fileplace = Place.Assets, Filename = FileToPlay, Filepath = StringHelper.GetPrefix(PrefixType.AppPackageData) + SoundFolder }, eUser : UserDecision.ThrowError, eCreation : FileNotFoundDecision.NotCreate); } catch (Exception) { return; } mysong.SetSource(await SoundFile.OpenAsync(Windows.Storage.FileAccessMode.Read), SoundFile.ContentType); mysong.AudioCategory = Windows.UI.Xaml.Media.AudioCategory.SoundEffects; mysong.Play(); #endif }