示例#1
0
        protected ePlayDirection m_curPlayDirection;    // 如果是 PingPang 播放的时候当前播放方向

        public SpriteAni()
        {
            m_leftTime             = 0;
            m_curFrame             = 0;
            m_bLoop                = false;
            m_bNeedReloadRes       = false;
            m_playState            = SpritePlayState.eNone;
            m_playEndEventDispatch = new AddOnceAndCallOnceEventDispatch();
            m_bKeepLastFrame       = false;
            m_loopType             = eSpriteLoopType.eSequence;
            m_curPlayDirection     = ePlayDirection.ePositive;
        }
示例#2
0
        protected ePlayDirection m_curPlayDirection;        // 如果是 PingPang 播放的时候当前播放方向

        public SpriteAni()
        {
            m_leftTime = 0;
            m_curFrame = 0;
            m_bLoop = false;
            m_bNeedReloadRes = false;
            m_playState = SpritePlayState.eNone;
            m_playEndEventDispatch = new AddOnceAndCallOnceEventDispatch();
            m_bKeepLastFrame = false;
            m_loopType = eSpriteLoopType.eSequence;
            m_curPlayDirection = ePlayDirection.ePositive;
        }
示例#3
0
        public void onTick(float delta)
        {
            if (SpritePlayState.ePlaying == m_playState)
            {
                m_leftTime += delta;

                if (m_leftTime >= m_tableBody.m_invFrameRate)
                {
                    if (eSpriteLoopType.eSequence == m_loopType)    // 顺序播放
                    {
                        ++m_curFrame;
                        m_curFrame %= m_tableBody.m_frameCount;
                    }
                    else        // pingpang 播放
                    {
                        if (ePlayDirection.ePositive == m_curPlayDirection)
                        {
                            if (m_curFrame == m_tableBody.m_frameCount - 1) // 如果上一帧是最后一帧
                            {
                                m_curPlayDirection = ePlayDirection.eNegative;
                                --m_curFrame;
                                if (m_curFrame < 0)  // 如果就一帧
                                {
                                    m_curFrame         = 0;
                                    m_curPlayDirection = ePlayDirection.ePositive;
                                }
                            }
                            else
                            {
                                ++m_curFrame;
                            }
                        }
                        else                     // 如果向反方向播放
                        {
                            if (m_curFrame == 0) // 如果上一帧是第一帧
                            {
                                m_curPlayDirection = ePlayDirection.ePositive;
                                ++m_curFrame;
                                if (m_curFrame == m_tableBody.m_frameCount)  // 如果总共就一帧
                                {
                                    m_curFrame         = 0;
                                    m_curPlayDirection = ePlayDirection.eNegative;
                                }
                            }
                            else
                            {
                                --m_curFrame;
                            }
                        }
                    }

                    m_leftTime -= m_tableBody.m_invFrameRate;

                    updateImage();

                    if (m_curFrame == m_tableBody.m_frameCount - 1)
                    {
                        if (!m_bLoop)
                        {
                            stop();
                            dispEndEvent();         // 只有被动停止才会发送播放结束事件,如果是主动停止的,不会发送播放结束事件
                        }
                    }
                }
            }
        }
示例#4
0
        public void onTick(float delta)
        {
            if (SpritePlayState.ePlaying == m_playState)
            {
                m_leftTime += delta;

                if (m_leftTime >= m_tableBody.m_invFrameRate)
                {
                    if (eSpriteLoopType.eSequence == m_loopType)    // 顺序播放
                    {
                        ++m_curFrame;
                        m_curFrame %= m_tableBody.m_frameCount;
                    }
                    else        // pingpang 播放
                    {
                        if(ePlayDirection.ePositive == m_curPlayDirection)
                        {
                            if (m_curFrame == m_tableBody.m_frameCount - 1) // 如果上一帧是最后一帧
                            {
                                m_curPlayDirection = ePlayDirection.eNegative;
                                --m_curFrame;
                                if(m_curFrame < 0)  // 如果就一帧
                                {
                                    m_curFrame = 0;
                                    m_curPlayDirection = ePlayDirection.ePositive;
                                }
                            }
                            else
                            {
                                ++m_curFrame;
                            }
                        }
                        else    // 如果向反方向播放
                        {
                            if(m_curFrame == 0)     // 如果上一帧是第一帧
                            {
                                m_curPlayDirection = ePlayDirection.ePositive;
                                ++m_curFrame;
                                if(m_curFrame == m_tableBody.m_frameCount)  // 如果总共就一帧
                                {
                                    m_curFrame = 0;
                                    m_curPlayDirection = ePlayDirection.eNegative;
                                }
                            }
                            else
                            {
                                --m_curFrame;
                            }
                        }
                    }

                    m_leftTime -= m_tableBody.m_invFrameRate;

                    updateImage();

                    if (m_curFrame == m_tableBody.m_frameCount - 1)
                    {
                        if (!m_bLoop)
                        {
                            stop();
                            dispEndEvent();         // 只有被动停止才会发送播放结束事件,如果是主动停止的,不会发送播放结束事件
                        }
                    }
                }
            }
        }