void InitPlayerDirection() { if (OwnCharacter.spriteRenderer.flipX) { _playerLookDirection = eLookDirection.Left; } else if (!OwnCharacter.spriteRenderer.flipX) { _playerLookDirection = eLookDirection.Right; } }
public void SetPlayerDirection(eLookDirection direction) { if (direction == eLookDirection.Left) { _playerLookDirection = eLookDirection.Left; OwnCharacter.spriteRenderer.flipX = true; PlayerEquipment.SetEquipFilp(true); } else if (direction == eLookDirection.Right) { _playerLookDirection = eLookDirection.Right; OwnCharacter.spriteRenderer.flipX = false; PlayerEquipment.SetEquipFilp(false); } }