示例#1
0
文件: Player.cs 项目: realtics/team4
 void InitPlayerDirection()
 {
     if (OwnCharacter.spriteRenderer.flipX)
     {
         _playerLookDirection = eLookDirection.Left;
     }
     else if (!OwnCharacter.spriteRenderer.flipX)
     {
         _playerLookDirection = eLookDirection.Right;
     }
 }
示例#2
0
文件: Player.cs 项目: realtics/team4
 public void SetPlayerDirection(eLookDirection direction)
 {
     if (direction == eLookDirection.Left)
     {
         _playerLookDirection = eLookDirection.Left;
         OwnCharacter.spriteRenderer.flipX = true;
         PlayerEquipment.SetEquipFilp(true);
     }
     else if (direction == eLookDirection.Right)
     {
         _playerLookDirection = eLookDirection.Right;
         OwnCharacter.spriteRenderer.flipX = false;
         PlayerEquipment.SetEquipFilp(false);
     }
 }