private void CopyDisplaceProperty(DisplacementProperty prop) { eDisplacementType type = new eDisplacementType(); type = prop.displacementType; int[] values = new int[5]; for (int i = 0; i < 5; i++) { int val = prop.distancePerLevel [i]; values [i] = val; } bool targetCaster = prop.targetCasterOverride; bool affectCaster = prop.affectsCaster; bool allies = prop.affectsAllyPlayers; bool allySummon = prop.affectsAllySummons; bool enemies = prop.affectsEnemyPlayers; bool enemySummon = prop.affectsAllySummons; DisplacementProperty newProp = new DisplacementProperty(); newProp.displacementType = type; newProp.distancePerLevel = values; newProp.targetCasterOverride = targetCaster; newProp.affectsCaster = affectCaster; newProp.affectsAllyPlayers = allies; newProp.affectsAllySummons = allySummon; newProp.affectsEnemyPlayers = enemies; newProp.affectsEnemySummons = enemySummon; ability.critDisplacementEffects.Add(newProp); }
public AbilityHitInfo(eEffectType et, GridCell target, eDisplacementType type) { location = target; dType = type; val = 0; element = eElement.NEUTRAL; effectType = et; }
public AbilityHitInfo(eEffectType et, int v, eElement e) { val = v; element = e; effectType = et; location = null; dType = eDisplacementType.BLINK; }
public void ForcedDisplace(GridCell target, eDisplacementType dType) { hitInfo.Add(new AbilityHitInfo(eEffectType.DISPLACEMENT, target, dType)); }