public void ActivateDemon( eDemonType demonType ) { Air.SetActive( false ); Earth.SetActive( false ); Fire.SetActive( false ); Water.SetActive( false ); switch( demonType ) { case eDemonType.Air: Air.SetActive( true ); break; case eDemonType.Earth: Earth.SetActive( true ); break; case eDemonType.Fire: Fire.SetActive( true ); break; case eDemonType.Water: Water.SetActive( true ); break; } }
public static List<DemonData> GetAllDemonsOfType( eDemonType type ) { return GetAllDemons().Where( q => q.Type == type ).ToList(); }