public override List <string> GetUniqueInfo() { List <string> carInfoList = new List <string>(); carInfoList.Add(string.Format("The car has {0} doors.", m_NumberOfDoors.ToString())); carInfoList.Add(string.Format("The car color is {0}", m_CarColor.ToString())); return(carInfoList); }
public override string ToString() { return(string.Format( "Color: {0}\nNumber of doors: {1}\n{2}", m_Color.ToString(), m_NumOfDoors.ToString(), base.ToString())); }
public override Dictionary <string, string> GetDetails() { Dictionary <string, string> carDetails = base.GetDetails(); carDetails.Add("Car color", m_CarColor.ToString()); carDetails.Add("Number of doors", m_NumberOfDoors.ToString()); return(carDetails); }
public override string ToString() { StringBuilder Car = new StringBuilder(); Car.AppendLine(); Car.AppendFormat(base.ToString()); Car.AppendFormat("car color is: {0}, ", m_Color.ToString()); Car.AppendFormat("Number of doors is: {0}.", m_NumOfDoors.ToString()); return(Car.ToString()); }
public override string ToString() { return(string.Format( @"{0} Color:{1} Number of doors:{2}", base.ToString(), m_Color.ToString(), m_AmountOfDoors.ToString())); }
public override string ToString() { StringBuilder stringBuilder = new StringBuilder(); stringBuilder.AppendFormat( @"Car color : {0}: Number of doors : {1} ", m_CarColor.ToString(), NumberOfDoors.ToString()); return(base.ToString() + stringBuilder.ToString()); }
public override string GetDetails() { StringBuilder carDetails = new StringBuilder(); carDetails.AppendFormat("{0}", base.GetDetails()); carDetails.AppendFormat("Color: {0}{1}", m_CarColor.ToString(), Environment.NewLine); carDetails.AppendFormat("Number of doors: {0}{1}", m_NumberOfDoors.ToString(), Environment.NewLine); carDetails.AppendFormat("{0}{1}", EnergySource.GetEnergySourceDetails(), Environment.NewLine); carDetails.AppendFormat("{0}", GetWheelsDetails()); return(carDetails.ToString()); }
public override string ToString() { string carData = string.Format( @"{0} Car color: {1} Num of doors: {2}", base.ToString(), m_Color.ToString(), m_NumOfDoors.ToString()); return(carData); }
public override Dictionary <string, Dictionary <Dictionary <string, string>, string[]> > PropertiesToDictionary() { Dictionary <string, Dictionary <Dictionary <string, string>, string[]> > properties = base.PropertiesToDictionary(); Dictionary <Dictionary <string, string>, string[]> properties_car = new Dictionary <Dictionary <string, string>, string[]>(); Dictionary <string, string> carColor = new Dictionary <string, string>(); carColor.Add("Color", m_Color.ToString()); Dictionary <string, string> numOfDoors = new Dictionary <string, string>(); numOfDoors.Add("Number of Doors", m_NumOfDoors.ToString()); properties_car.Add(carColor, Enum.GetNames(typeof(eCarColor))); properties_car.Add(numOfDoors, Enum.GetNames(typeof(eCarNumOfDoors))); properties.Add("Car", properties_car); return(properties); }
// $G$ DSN-999 (-3) You should have implemented this by overriding ToString public override string GetSpecificDetails() { return(string.Format("The car's color: {0}, The number of doors: {1}", m_CarColor.ToString(), m_NumberOfDoors.ToString())); }
public override string ToString() { return(string.Format("{0}Amount Of Doors: {1} Car Color: {2}{3}", base.ToString(), m_AmountOfDoors.ToString(), m_CarColor.ToString(), Environment.NewLine)); }
public override string ToString() { return(string.Format(@"Car's Color: {0} Car's doors number: {1}", m_Color.ToString(), m_DoorsNumber.ToString())); }
public override string ToString() { StringBuilder carString = new StringBuilder(base.ToString()); carString.Append(string.Format("\nCar details:\nCar Color:{0}\nNumber of Doors:{1}\n", m_CarColor.ToString(), m_NumOfDoors.ToString())); return(carString.ToString()); }