void Start() { itsOrbitCam = KGFAccessor.GetObject <KGFOrbitCam>(); itsEventSwitchToObserve.Apply(); itsCurrentCameraRoot = eCameraRoot.eObserve; itsCutScene.StopCutscene(); }
/// <summary> /// Draw the top buttons /// </summary> void OnGUI() { if (GUI.Button(aButton1Rect, "fish eye", itsGUIStyle)) { itsEventSwitchToFishEye.Apply(); itsCurrentCameraRoot = eCameraRoot.eFishEye; } else if (GUI.Button(aButton2Rect, "switch to LeftTower", itsGUIStyle)) { itsEventSwitchToLeftTower.Apply(); itsCurrentCameraRoot = eCameraRoot.eLeftTower; } else if (GUI.Button(aButton3Rect, "switch to Lake", itsGUIStyle)) { itsEventSwitchToRightTower.Apply(); itsCurrentCameraRoot = eCameraRoot.eLake; } if (GUI.Button(aButton4Rect, "up side down", itsGUIStyle)) { itsEventSwitchToUpSideDown.Apply(); itsCurrentCameraRoot = eCameraRoot.eUpSideDown; } else if (GUI.Button(aButton5Rect, "switch to Tower", itsGUIStyle)) { itsEventSwitchToPlaza.Apply(); itsCurrentCameraRoot = eCameraRoot.eTower; } else if (GUI.Button(aButton6Rect, "switch to Sign", itsGUIStyle)) { itsEventSwitchToInnerCity.Apply(); itsCurrentCameraRoot = eCameraRoot.eSign; } else if (GUI.Button(aButton7Rect, "character", itsGUIStyle)) { itsEventSwitchToCapsule.Apply(); itsCurrentCameraRoot = eCameraRoot.eCharacter; } if (drawControls) { DrawInput(); } }
/// <summary> /// Draw buttons /// </summary> void OnGUI() { float aButtonWidth = 130.0f; KGFGUIUtility.SetSkinIndex(1); GUILayout.BeginArea(itsRectButtons); { GUILayout.BeginHorizontal(); { KGFGUIUtility.BeginVerticalBox(KGFGUIUtility.eStyleBox.eBoxDecorated); { GUILayout.BeginHorizontal(); { KGFGUIUtility.Label("TEST HERE! ->"); GUILayout.FlexibleSpace(); GUI.color = new Color(0.5f, 1.0f, 0.5f, 1.0f); if (KGFGUIUtility.Button("follow rot.", KGFGUIUtility.eStyleButton.eButton, GUILayout.Width(aButtonWidth))) { itsEventSwitchToFollow.Apply(); itsCurrentCameraRoot = eCameraRoot.eFollow; itsCutScene.StopCutscene(); } if (KGFGUIUtility.Button("follow pos.", KGFGUIUtility.eStyleButton.eButton, GUILayout.Width(aButtonWidth))) { itsEventSwitchToFollow1.Apply(); itsCurrentCameraRoot = eCameraRoot.eFollowPosition; itsCutScene.StopCutscene(); } if (KGFGUIUtility.Button("pan + borders", KGFGUIUtility.eStyleButton.eButton, GUILayout.Width(aButtonWidth))) { itsEventSwitchToPanning.Apply(); itsCurrentCameraRoot = eCameraRoot.ePanning; itsCutScene.StopCutscene(); } if (KGFGUIUtility.Button("pan world space", KGFGUIUtility.eStyleButton.eButton, GUILayout.Width(aButtonWidth))) { itsEventSwitchToPanningCameraSpace.Apply(); itsCurrentCameraRoot = eCameraRoot.ePanningCamera; itsCutScene.StopCutscene(); } if (KGFGUIUtility.Button("lookat", KGFGUIUtility.eStyleButton.eButton, GUILayout.Width(aButtonWidth))) { itsEventSwitchToInnerCity.Apply(); itsCurrentCameraRoot = eCameraRoot.eLake; itsCutScene.StopCutscene(); } if (KGFGUIUtility.Button("up side down", KGFGUIUtility.eStyleButton.eButton, GUILayout.Width(aButtonWidth))) { itsEventSwitchToUpSideDown.Apply(); itsCurrentCameraRoot = eCameraRoot.eUpSideDown; itsCutScene.StopCutscene(); } GUI.color = new Color(1.0f, 1.0f, 1.0f, 1.0f); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); { KGFGUIUtility.Label("AND HERE! ->"); GUILayout.FlexibleSpace(); GUI.color = new Color(0.5f, 1.0f, 0.5f, 1.0f); if (KGFGUIUtility.Button("cutscene", KGFGUIUtility.eStyleButton.eButton, GUILayout.Width(aButtonWidth))) { itsCutScene.StartCutscene(); } if (KGFGUIUtility.Button("char. 3rd pers.", KGFGUIUtility.eStyleButton.eButton, GUILayout.Width(aButtonWidth))) { itsEventSwitchToCapsule.Apply(); itsCurrentCameraRoot = eCameraRoot.eCharacter; itsCutScene.StopCutscene(); } if (KGFGUIUtility.Button("char. observe", KGFGUIUtility.eStyleButton.eButton, GUILayout.Width(aButtonWidth))) { itsEventSwitchToObserve.Apply(); itsCurrentCameraRoot = eCameraRoot.eObserve; itsCutScene.StopCutscene(); } if (KGFGUIUtility.Button("char. isometric", KGFGUIUtility.eStyleButton.eButton, GUILayout.Width(aButtonWidth))) { itsEventIsometric.Apply(); itsCurrentCameraRoot = eCameraRoot.eIsometric; itsCutScene.StopCutscene(); } if (KGFGUIUtility.Button("collide", KGFGUIUtility.eStyleButton.eButton, GUILayout.Width(aButtonWidth))) { itsEventSwitchToCollisions.Apply(); itsCurrentCameraRoot = eCameraRoot.eCollision; itsCutScene.StopCutscene(); } if (KGFGUIUtility.Button("field of view", KGFGUIUtility.eStyleButton.eButton, GUILayout.Width(aButtonWidth))) { itsEventSwitchToFishEye.Apply(); itsCurrentCameraRoot = eCameraRoot.eFishEye; itsCutScene.StopCutscene(); } GUI.color = new Color(1.0f, 1.0f, 1.0f, 1.0f); } GUILayout.EndHorizontal(); } KGFGUIUtility.EndVerticalBox(); } GUILayout.EndHorizontal(); } GUILayout.EndArea(); KGFGUIUtility.SetSkinIndex(0); GUILayout.BeginArea(itsRect); { GUILayout.BeginVertical(); { GUILayout.FlexibleSpace(); GUILayout.BeginHorizontal(); { KGFGUIUtility.Space(); GUILayout.Label(itsKOLMICHTexture); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); { KGFGUIUtility.Space(); KGFGUIUtility.BeginVerticalBox(KGFGUIUtility.eStyleBox.eBoxDecorated); { KGFGUIUtility.BeginHorizontalBox(KGFGUIUtility.eStyleBox.eBoxDarkTop); GUILayout.FlexibleSpace(); KGFGUIUtility.Label("CURRENT CAMERA SETTINGS:"); GUILayout.FlexibleSpace(); KGFGUIUtility.EndHorizontalBox(); //target KGFGUIUtility.BeginHorizontalBox(KGFGUIUtility.eStyleBox.eBoxMiddleVertical); KGFGUIUtility.Label("Target:"); GUILayout.FlexibleSpace(); KGFGUIUtility.EndHorizontalBox(); GUILayout.BeginHorizontal(); KGFGUIUtility.Label("- gameObject: "); GUILayout.FlexibleSpace(); KGFGUIUtility.Label(itsOrbitCam.GetTarget().gameObject.name); GUILayout.EndHorizontal(); float aFollowPositionSpeed = DrawFloat("- follow pos. speed:", itsOrbitCam.GetTargetFollowPositionSpeed(), true, 1.0f, 20.0f); float aFollowRotationSpeed = DrawFloat("- follow rot. speed:", itsOrbitCam.GetTargetFollowRotationSpeed(), true, 1.0f, 20.0f); itsOrbitCam.SetTargetFollowPositionSpeed(aFollowPositionSpeed); itsOrbitCam.SetTargetFollowRotationSpeed(aFollowRotationSpeed); //zoom KGFGUIUtility.BeginHorizontalBox(KGFGUIUtility.eStyleBox.eBoxMiddleVertical); KGFGUIUtility.Label("Zoom:"); GUILayout.FlexibleSpace(); KGFGUIUtility.EndHorizontalBox(); bool anEnabled = DrawBoolean("- enabled: ", itsOrbitCam.GetZoomEnable()); itsOrbitCam.SetZoomEnable(anEnabled); float aMinLimit = DrawFloat("- min limit:", itsOrbitCam.GetZoomMinLimit(), itsOrbitCam.GetZoomUseLimits(), 0.5f, 20.0f); float aMaxLimit = DrawFloat("- max limit:", itsOrbitCam.GetZoomMaxLimit(), itsOrbitCam.GetZoomUseLimits(), 0.5f, 20.0f); if (itsOrbitCam.GetZoomUseLimits()) { itsOrbitCam.SetZoomMinLimit(aMinLimit); itsOrbitCam.SetZoomMaxLimit(aMaxLimit); } //rotation horizontal KGFGUIUtility.BeginHorizontalBox(KGFGUIUtility.eStyleBox.eBoxMiddleVertical); KGFGUIUtility.Label("Horizontal rotation:"); GUILayout.FlexibleSpace(); KGFGUIUtility.EndHorizontalBox(); anEnabled = DrawBoolean("- enabled: ", itsOrbitCam.GetRotationHorizontalEnable()); itsOrbitCam.SetRotationHorizontalEnable(anEnabled); float aLeftLimit = DrawFloat("- left limit:", itsOrbitCam.GetRotationHorizontalLeftLimit(), itsOrbitCam.GetRotationHorizontalUseLimits(), 0.0f, 180.0f); float aRightLimit = DrawFloat("- right limit:", itsOrbitCam.GetRotationHorizontalRightLimit(), itsOrbitCam.GetRotationHorizontalUseLimits(), 0.0f, 180.0f); if (itsOrbitCam.GetRotationHorizontalUseLimits()) { itsOrbitCam.SetRotationHorizontalLeftLimit(aLeftLimit); itsOrbitCam.SetRotationHorizontalRightLimit(aRightLimit); } //rotation vertical KGFGUIUtility.BeginHorizontalBox(KGFGUIUtility.eStyleBox.eBoxMiddleVertical); KGFGUIUtility.Label("Vertical rotation:"); GUILayout.FlexibleSpace(); KGFGUIUtility.EndHorizontalBox(); anEnabled = DrawBoolean("- enabled: ", itsOrbitCam.GetRotationVerticalEnable()); itsOrbitCam.SetRotationVerticalEnable(anEnabled); float anUpLimit = DrawFloat("- up limit:", itsOrbitCam.GetRotationVerticalUpLimit(), itsOrbitCam.GetRotationVerticalUseLimits(), 0.0f, 180.0f); float aDownLimit = DrawFloat("- down limit:", itsOrbitCam.GetRotationVerticalDownLimit(), itsOrbitCam.GetRotationVerticalUseLimits(), 0.0f, 180.0f); if (itsOrbitCam.GetRotationVerticalUseLimits()) { itsOrbitCam.SetRotationVerticalUpLimit(anUpLimit); itsOrbitCam.SetRotationVerticalDownLimit(aDownLimit); } //panning left right KGFGUIUtility.BeginHorizontalBox(KGFGUIUtility.eStyleBox.eBoxMiddleVertical); KGFGUIUtility.Label("Panning:"); GUILayout.FlexibleSpace(); KGFGUIUtility.EndHorizontalBox(); float aSpeed = DrawFloat("- speed: ", itsOrbitCam.GetPanningSpeed(), true, 1.0f, 10.0f); itsOrbitCam.SetPanningSpeed(aSpeed); anEnabled = DrawBoolean("- left right enabled: ", itsOrbitCam.GetPanningLeftRightEnable()); // itsOrbitCam.SetPanningLeftRightEnable(anEnabled); anEnabled = DrawBoolean("- forward backward enabled: ", itsOrbitCam.GetPanningForwardBackwardEnable()); // itsOrbitCam.SetPanningForwardBackwardEnable(anEnabled); anEnabled = DrawBoolean("- up down enabled: ", itsOrbitCam.GetPanningUpDownEnable()); // itsOrbitCam.SetPanningUpDownEnable(anEnabled); //camera KGFGUIUtility.BeginHorizontalBox(KGFGUIUtility.eStyleBox.eBoxMiddleVertical); KGFGUIUtility.Label("Camera:"); GUILayout.FlexibleSpace(); KGFGUIUtility.EndHorizontalBox(); float aFieldOfView = DrawFloat("- field of view: ", itsOrbitCam.GetCameraFieldOfView(), true, 45.0f, 179.0f); itsOrbitCam.SetCameraFieldOfView(aFieldOfView); //lookat target KGFGUIUtility.BeginHorizontalBox(KGFGUIUtility.eStyleBox.eBoxMiddleVertical); KGFGUIUtility.Label("Lookat:"); GUILayout.FlexibleSpace(); KGFGUIUtility.EndHorizontalBox(); GUILayout.BeginHorizontal(); KGFGUIUtility.Label("- target: "); GUILayout.FlexibleSpace(); if (itsOrbitCam.GetLookatTarget() != null) { KGFGUIUtility.Label(itsOrbitCam.GetLookatTarget().gameObject.name); } else { KGFGUIUtility.Label("NO TARGET"); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); KGFGUIUtility.Label("- up vector target: "); GUILayout.FlexibleSpace(); if (itsOrbitCam.GetLookatUpVectorSource() != null) { KGFGUIUtility.Label(itsOrbitCam.GetLookatUpVectorSource().gameObject.name); } else { KGFGUIUtility.Label("NO TARGET"); } GUILayout.EndHorizontal(); } KGFGUIUtility.EndVerticalBox(); } GUILayout.EndHorizontal(); } KGFGUIUtility.Space(); GUILayout.EndVertical(); } GUILayout.EndArea(); }