public static string BonusTypeToName(eBonusType bonusType) { string bonusName = "None"; switch (bonusType) { case Guild.eBonusType.ArtifactXP: bonusName = "Artifact XP"; break; case Guild.eBonusType.BountyPoints: bonusName = "Bounty Points"; break; case Guild.eBonusType.CraftingHaste: bonusName = "Crafting Speed"; break; case Guild.eBonusType.Experience: bonusName = "PvE Experience"; break; case Guild.eBonusType.MasterLevelXP: bonusName = "Master Level XP"; break; case Guild.eBonusType.RealmPoints: bonusName = "Realm Points"; break; } return(bonusName); }
public static string BonusTypeToName(eBonusType bonusType) { string bonusName = "None"; switch (bonusType) { case Guild.eBonusType.ArtifactXP: bonusName = "Artifact XP"; break; case Guild.eBonusType.BountyPoints: bonusName = "Bounty Points"; break; case Guild.eBonusType.CraftingHaste: bonusName = "Crafting Speed"; break; case Guild.eBonusType.Experience: bonusName = "PvE Experience"; break; case Guild.eBonusType.MasterLevelXP: bonusName = "Master Level XP"; break; case Guild.eBonusType.RealmPoints: bonusName = "Realm Points"; break; } return bonusName; }
public void SetType(eBonusType type) { ItemType = type; }