public void SetData(eBATTLE_CONSTANT eConst, float value) { if (eConst < (eBATTLE_CONSTANT)0 || eConst >= eBATTLE_CONSTANT.eBATTLE_CONSTANT_MAX) { return; } this.m_BattleConstant[(int)eConst] = value; }
public float GetValue(eBATTLE_CONSTANT Const) { if (Const < (eBATTLE_CONSTANT)0 || Const >= eBATTLE_CONSTANT.eBATTLE_CONSTANT_MAX) { return(0f); } return(this.m_BattleConstant[(int)Const]); }
public void Init() { this.m_eConstant = eBATTLE_CONSTANT.eBATTLE_CONSTANT_MAX; this.m_nConstant = 0f; }