示例#1
0
 public sAttackInfo(eAttackRangeType rangeType, int attackRange, int attackPoint)
 {
     attackRangeType  = rangeType;
     this.attackRange = attackRange;
     this.attackPoint = attackPoint;
 }
示例#2
0
    public List <TileCell> GetTilecellInAttackRange(TileCell startCell, eDirection direction, eAttackRangeType rangeType, int range)
    {
        List <TileCell> tileCells = new List <TileCell>();

        tileCells.Add(startCell);               //캐릭터가 밟고있는 셀을 넣어준다.

        sTilePosition tilePos = startCell.GetTilePosition();

        //STRAIGHT
        for (int i = 0; i < range; i++)
        {
            TileHelper.GetNextTilePosByDirection(direction, ref tilePos);
            TileCell tilecell = GetTileCell(tilePos.tileX, tilePos.tileY);
            if (null != tilecell)
            {
                tileCells.Add(tilecell);
            }
        }

        return(tileCells);
    }