void OnTriggerExit(Collider other)
    {
        doorAnim comp = doorControl.GetComponent <doorAnim>();

        comp.Close();

        // Execute the open routine.
    }
    // This is where we send trigger messages to other script components.
    // It makes more sense to do it this way than to use a ton of code in
    // the trigger events to animate the doors.
    void OnTriggerEnter(Collider other)
    {
        // Typical Unity trick here: go fetch the animation script of the
        // doorControl object we set up earlier and execute a function.
        doorAnim comp = doorControl.GetComponent <doorAnim>();

        comp.Open();

        // Execute the open routine.
    }