private void OnCollisionStay2D(Collision2D collision)
    {
        dividerAlpha divider = collision.transform.gameObject.GetComponent <dividerAlpha>();

        if (divider != null)
        {
            divider.show = true;
        }
    }
    private void OnCollisionExit2D(Collision2D collision)
    {
        dividerAlpha divider = collision.transform.gameObject.GetComponent <dividerAlpha>();

        if (divider != null)
        {
            divider.show = false;
        }

        if (!isLocalPlayer)
        {
            return;
        }

        GameObject ground = collision.transform.gameObject;

        if ((ground.tag == "Ground" || ground.tag == "Terrain") && Feet.Contains(ground))
        {
            Feet.Remove(ground);
            _animator.SetBool("isJumping", true);
        }
    }