示例#1
0
文件: Player.cs 项目: EChu16/Shift
 // Use this for initialization
 void Start()
 {
     renderer         = otherObject.GetComponent <SpriteRenderer>();
     this.baseAttack  = 1.0f;
     this.attackSpeed = 4.0f;
     otherAnimator    = otherObject.GetComponent <Animator> ();
     pt = gameObject.GetComponentInChildren <PlayerTrigger> ();
     dg = GameObject.FindWithTag("displayGUI").GetComponent <displayGUI>();
     this.gameOverScreenDisplaying = false;
 }
示例#2
0
 // Use this for initialization
 void Start()
 {
     player = transform.parent.GetComponent <Player> ();
     dg     = GameObject.FindGameObjectWithTag("displayGUI").GetComponent <displayGUI>();
 }