public void changeLvl(string name) { Restart(); if (name.Equals("Menu")) { mode = difficulity.Easy; } SceneManager.LoadScene(name); }
public void changeDiffculity(int val) { if (val == 0) { mode = difficulity.Easy; } if (val == 1) { mode = difficulity.Normal; } if (val == 2) { mode = difficulity.Hard; } }
public void changeDiffculity(string level) { if (level.ToLower().Equals("easy")) { mode = difficulity.Easy; } if (level.ToLower().Equals("normal")) { mode = difficulity.Normal; } if (level.ToLower().Equals("hard")) { mode = difficulity.Hard; } }