示例#1
0
 public void changeLvl(string name)
 {
     Restart();
     if (name.Equals("Menu"))
     {
         mode = difficulity.Easy;
     }
     SceneManager.LoadScene(name);
 }
示例#2
0
 public void changeDiffculity(int val)
 {
     if (val == 0)
     {
         mode = difficulity.Easy;
     }
     if (val == 1)
     {
         mode = difficulity.Normal;
     }
     if (val == 2)
     {
         mode = difficulity.Hard;
     }
 }
示例#3
0
 public void changeDiffculity(string level)
 {
     if (level.ToLower().Equals("easy"))
     {
         mode = difficulity.Easy;
     }
     if (level.ToLower().Equals("normal"))
     {
         mode = difficulity.Normal;
     }
     if (level.ToLower().Equals("hard"))
     {
         mode = difficulity.Hard;
     }
 }