void Start() { //store temporary variable time in the DateTime Now property time = DateTime.Now; dialogueSource = GameObject.Find ("Dialogue Engine Chapel Object"); externalScript = dialogueSource.GetComponent<dialogueEngineChapel>(); trigSceneF = GameObject.Find("Trigger F"); scriptTrigSceneF = trigSceneF.GetComponent<dialogueTriggerF>(); }
// Use this for initialization void Start() { theEngineChapel = GameObject.Find ("Dialogue Engine Chapel Object"); externalScriptChapel = theEngineChapel.GetComponent<dialogueEngineChapel>(); isColliding = false; sceneStarted = false; activeTrigger = false; exitDoorScript = GameObject.Find ("OpenDoorTrigger").GetComponent<OpenDoorScript>(); }
// Use this for initialization void Start() { theEngineChapel = GameObject.Find ("Dialogue Engine Chapel Object"); externalScriptChapel = theEngineChapel.GetComponent<dialogueEngineChapel>(); isColliding = false; sceneStarted = false; activeTrigger = true; clockObj = GameObject.Find ("Clock"); clockScript = clockObj.GetComponent<ClockAnimator>(); }