// Use this for initialization void Start() { //Makes a reference to the rigidbody2D rb = GetComponent <Rigidbody2D>(); pl = GetComponent <Transform>(); currentplayerhealth = maxplayerhealth; GameObject g = GameObject.FindGameObjectWithTag("Handler"); deathCheck = g.GetComponent <deathHandler>(); }
void Start() { GameObject g = GameObject.FindGameObjectWithTag("Handler"); deathCheck = g.GetComponent <deathHandler>(); }