示例#1
0
    // Use this for initialization
    void Start()
    {
        //Makes a reference to the rigidbody2D
        rb = GetComponent <Rigidbody2D>();
        pl = GetComponent <Transform>();
        currentplayerhealth = maxplayerhealth;
        GameObject g = GameObject.FindGameObjectWithTag("Handler");

        deathCheck = g.GetComponent <deathHandler>();
    }
示例#2
0
    void Start()
    {
        GameObject g = GameObject.FindGameObjectWithTag("Handler");

        deathCheck = g.GetComponent <deathHandler>();
    }