示例#1
0
 private void OnCollisionEnter(Collision collision)
 {
     if (collision.gameObject.tag == "Player")
     {
         death.restartLevel(boom, animator, wait);
     }
 }
示例#2
0
 private void Update()
 {
     if (target.transform.position.y <= deathPos.y)
     {
         death.restartLevel(boom, animator, wait);
         this.enabled = false;
     }
 }