public void doesLevel(string foodName) { using (var db = new db.Database()) { var cooklevel = db.GetCookingLevel(Client.Account); var setXp = caculateXp(cooklevel, foodName); var xpAmount = db.GetCookingXpLevel(Client.Account); db.UpdateXpLevel(Client.Account, setXp); SendInfo("Your current level is " + cooklevel); if (xpAmount >= 1.00M) { db.resetXp(Client.Account); CookingLevel = db.UpdateCookingLevel(Client.Account, 1); UpdateCount++; SendHelp("You have leveled up cooking!"); } } }
private bool Handle(Player player, RealmTime time, ObjectSlot Fuel, ObjectSlot Slot1, ObjectSlot Slot2, ObjectSlot Slot3, ObjectSlot Slot4, ObjectSlot Slot5, ObjectSlot Slot6, ObjectSlot Slot7, ObjectSlot Slot8, ObjectSlot Slot9) { //this stuff needs to be changed to XML format try { //bread if (Fuel.ObjectType == 21690) { if (Slot4.ObjectType == 21691 && Slot5.ObjectType == 21691 && Slot6.ObjectType == 21691) { player.Inventory[Fuel.SlotId] = player.Manager.GameData.Items[21692]; player.Inventory[Slot4.SlotId] = null; player.Inventory[Slot5.SlotId] = null; player.Inventory[Slot6.SlotId] = null; player.UpdateCount++; Client.SendPacket(new CookResultPacket { Success = true, Message = "You have successfully cooked bread!" }); levelCooking("Bread"); return(false); } //sliceofpizza if (Slot1.ObjectType == 21692 && Slot4.ObjectType == 21694 && Slot7.ObjectType == 21693) { player.Inventory[Fuel.SlotId] = player.Manager.GameData.Items[0x54bf]; player.Inventory[Slot1.SlotId] = null; player.Inventory[Slot4.SlotId] = null; player.Inventory[Slot7.SlotId] = null; player.UpdateCount++; Client.SendPacket(new CookResultPacket { Success = true, Message = "You have successfully cooked a slice of pizza!" }); levelCooking("Slice of Pizza"); return(false); } //full pizza if (Slot1.ObjectType == 0x54bf && Slot2.ObjectType == 0x54bf && Slot4.ObjectType == 0x54bf && Slot5.ObjectType == 0x54bf) { player.Inventory[Fuel.SlotId] = player.Manager.GameData.Items[0x54c1]; player.Inventory[Slot1.SlotId] = null; player.Inventory[Slot2.SlotId] = null; player.Inventory[Slot4.SlotId] = null; player.Inventory[Slot5.SlotId] = null; player.UpdateCount++; Client.SendPacket(new CookResultPacket { Success = true, Message = "You have successfully cooked a full pizza!" }); levelCooking("Full Pizza"); return(false); } //bowl of soup if (Slot1.ObjectType == 0x54ce && Slot4.ObjectType == 0x54cd) { player.Inventory[Fuel.SlotId] = player.Manager.GameData.Items[0x54d4]; player.Inventory[Slot1.SlotId] = null; player.Inventory[Slot4.SlotId] = null; player.UpdateCount++; Client.SendPacket(new CookResultPacket { Success = true, Message = "You have successfully cooked a bowl of soup!" }); levelCooking("Bowl of Soup"); return(false); } //grilled cheese sandwich if (Slot1.ObjectType == 21692 && Slot4.ObjectType == 21694 && Slot7.ObjectType == 21692) { player.Inventory[Fuel.SlotId] = player.Manager.GameData.Items[0x54cc]; player.Inventory[Slot1.SlotId] = null; player.Inventory[Slot4.SlotId] = null; player.Inventory[Slot7.SlotId] = null; player.UpdateCount++; Client.SendPacket(new CookResultPacket { Success = true, Message = "You have successfully cooked a Grilled Cheese Sandwich!" }); levelCooking("Grilled Cheese Sandwich"); return(false); } //chocolate cake if (Slot1.ObjectType == 0x54c8 && Slot4.ObjectType == 0x54c9 && Slot7.ObjectType == 0x54ca) { player.Inventory[Fuel.SlotId] = player.Manager.GameData.Items[0x54d2]; player.Inventory[Slot1.SlotId] = null; player.Inventory[Slot4.SlotId] = null; player.Inventory[Slot7.SlotId] = null; player.UpdateCount++; Client.SendPacket(new CookResultPacket { Success = true, Message = "You have successfully baked a chocolate cake!" }); levelCooking("Chocolate Cake"); return(false); } // //spicy pizza if (Slot1.ObjectType == 0x54bf && Slot4.ObjectType == 0x54d1) { player.Inventory[Fuel.SlotId] = player.Manager.GameData.Items[0x54cf]; player.Inventory[Slot1.SlotId] = null; player.Inventory[Slot4.SlotId] = null; player.UpdateCount++; Client.SendPacket(new CookResultPacket { Success = true, Message = "You have successfully cooked a spicy slice of pizza!" }); levelCooking("Spicy Slice of Pizza"); return(false); } //KARAMBWAN if (Slot1.ObjectType == 0x54c5 && Slot4.ObjectType == 0x54c5 && Slot7.ObjectType == 0x54c5 && Slot5.ObjectType == 0x54c5 && Slot6.ObjectType == 0x54c5) { player.Inventory[Fuel.SlotId] = player.Manager.GameData.Items[0x54c6]; player.Inventory[Slot1.SlotId] = null; player.Inventory[Slot4.SlotId] = null; player.Inventory[Slot7.SlotId] = null; player.Inventory[Slot5.SlotId] = null; player.Inventory[Slot6.SlotId] = null; player.UpdateCount++; Client.SendPacket(new CookResultPacket { Success = true, Message = "You have successfully cooked a karambwan" }); levelCooking("Karambwan"); return(false); } //spicy karambwan if (Slot1.ObjectType == 0x54c6 && Slot4.ObjectType == 0x54d1) { player.Inventory[Fuel.SlotId] = player.Manager.GameData.Items[0x54c7]; player.Inventory[Slot1.SlotId] = null; player.Inventory[Slot4.SlotId] = null; player.UpdateCount++; Client.SendPacket(new CookResultPacket { Success = true, Message = "You have successfully cooked a spicy karambwan" }); levelCooking("Spicy Karambwan"); return(false); } //cookie if (Slot1.ObjectType == 0x54c8 && Slot4.ObjectType == 0x54c8) { player.Inventory[Fuel.SlotId] = player.Manager.GameData.Items[0x54cb]; player.Inventory[Slot1.SlotId] = null; player.Inventory[Slot4.SlotId] = null; player.UpdateCount++; Client.SendPacket(new CookResultPacket { Success = true, Message = "You have successfully baked a cookie" }); levelCooking("Cookie"); return(false); } //spicy soup if (Slot1.ObjectType == 0x54d4 && Slot4.ObjectType == 0x54d1) { player.Inventory[Fuel.SlotId] = player.Manager.GameData.Items[0x54de]; player.Inventory[Slot1.SlotId] = null; player.Inventory[Slot4.SlotId] = null; player.UpdateCount++; Client.SendPacket(new CookResultPacket { Success = true, Message = "You have successfully cooked a Spicy Soup" }); levelCooking("Spicy Soup"); return(false); } //salad if (Slot1.ObjectType == 0x54ce && Slot4.ObjectType == 0x54d6 && Slot7.ObjectType == 0x54d5) { player.Inventory[Fuel.SlotId] = player.Manager.GameData.Items[0x54da]; player.Inventory[Slot1.SlotId] = null; player.Inventory[Slot4.SlotId] = null; player.Inventory[Slot7.SlotId] = null; player.UpdateCount++; Client.SendPacket(new CookResultPacket { Success = true, Message = "You have successfully made a Salad" }); levelCooking("Salad"); return(false); } //super full pizza if (Slot1.ObjectType == 0x54c1 && Slot4.ObjectType == 0x54d6) { player.Inventory[Fuel.SlotId] = player.Manager.GameData.Items[0x54df]; player.Inventory[Slot1.SlotId] = null; player.Inventory[Slot4.SlotId] = null; player.UpdateCount++; Client.SendPacket(new CookResultPacket { Success = true, Message = "You have successfully cooked a Super Full Pizza" }); levelCooking("Super Full Pizza"); return(false); } //cooked fish if (Slot4.ObjectType == 0x54f7) { player.Inventory[Fuel.SlotId] = player.Manager.GameData.Items[0x54f8]; player.Inventory[Slot4.SlotId] = null; player.UpdateCount++; Client.SendPacket(new CookResultPacket { Success = true, Message = "You have successfully made a Cooked Fish" }); levelCooking("Cooked Fish"); return(false); } //cooked chicken if (Slot4.ObjectType == 0x55a1) { player.Inventory[Fuel.SlotId] = player.Manager.GameData.Items[0x55a2]; player.Inventory[Slot4.SlotId] = null; player.UpdateCount++; Client.SendPacket(new CookResultPacket { Success = true, Message = "You have successfully made a Cooked Chicken" }); levelCooking("Cooked Chicken"); return(false); } //spicy cooked fish if (Slot1.ObjectType == 0x54f8 && Slot4.ObjectType == 0x54d1) { player.Inventory[Fuel.SlotId] = player.Manager.GameData.Items[0x54f9]; player.Inventory[Slot1.SlotId] = null; player.Inventory[Slot4.SlotId] = null; player.UpdateCount++; Client.SendPacket(new CookResultPacket { Success = true, Message = "You have successfully cooked a Spicy Cooked Fish" }); levelCooking("Spicy Cooked Fish"); return(false); } //chicken burger if (Slot1.ObjectType == 0x54bc && Slot4.ObjectType == 0x55a2 && Slot7.ObjectType == 0x54bc) { player.Inventory[Fuel.SlotId] = player.Manager.GameData.Items[0x55a9]; player.Inventory[Slot1.SlotId] = null; player.Inventory[Slot4.SlotId] = null; player.Inventory[Slot7.SlotId] = null; player.UpdateCount++; Client.SendPacket(new CookResultPacket { Success = true, Message = "You have successfully cooked a Chicken Burger" }); levelCooking("Chicken Burger"); return(false); } //middle of burger if (Slot1.ObjectType == 0x54d6 && Slot4.ObjectType == 0x54bd && Slot7.ObjectType == 0x54d5) { player.Inventory[Fuel.SlotId] = player.Manager.GameData.Items[0x54f4]; player.Inventory[Slot1.SlotId] = null; player.Inventory[Slot4.SlotId] = null; player.Inventory[Slot7.SlotId] = null; player.UpdateCount++; Client.SendPacket(new CookResultPacket { Success = true, Message = "You have successfully cooked the Middle of Burger" }); levelCooking("Middle of Burger"); return(false); } //slappyburger if (Slot1.ObjectType == 0x54bc && Slot4.ObjectType == 0x54f4 && Slot7.ObjectType == 0x54bc) { player.Inventory[Fuel.SlotId] = player.Manager.GameData.Items[0x54d7]; player.Inventory[Slot1.SlotId] = null; player.Inventory[Slot4.SlotId] = null; player.Inventory[Slot7.SlotId] = null; player.UpdateCount++; Client.SendPacket(new CookResultPacket { Success = true, Message = "You have successfully cooked a Slappy Burger" }); levelCooking("Slappy Burger"); return(false); } //coconutmilk if (Slot1.ObjectType == 0x54fa && Slot4.ObjectType == 0x55a3) { player.Inventory[Fuel.SlotId] = player.Manager.GameData.Items[0x55a4]; player.Inventory[Slot1.SlotId] = null; player.Inventory[Slot4.SlotId] = null; player.UpdateCount++; Client.SendPacket(new CookResultPacket { Success = true, Message = "You have successfully cooked a Coconut Milk" }); levelCooking("Coconut Milk"); return(false); } //ricebowl if (Slot1.ObjectType == 0x54ce && Slot4.ObjectType == 0x55a5) { player.Inventory[Fuel.SlotId] = player.Manager.GameData.Items[0x55a6]; player.Inventory[Slot1.SlotId] = null; player.Inventory[Slot4.SlotId] = null; player.UpdateCount++; Client.SendPacket(new CookResultPacket { Success = true, Message = "You have successfully cooked a Rice Bowl" }); levelCooking("Rice Bowl"); return(false); } //sweetricebowl if (Slot1.ObjectType == 0x55a6 && Slot4.ObjectType == 0x55a7) { player.Inventory[Fuel.SlotId] = player.Manager.GameData.Items[0x55a8]; player.Inventory[Slot1.SlotId] = null; player.Inventory[Slot4.SlotId] = null; player.UpdateCount++; Client.SendPacket(new CookResultPacket { Success = true, Message = "You have successfully cooked a Sweet Rice Bowl" }); levelCooking("Sweet Rice Bowl"); return(false); } //dragonspicykarambwan if (Slot1.ObjectType == 0x54c7 && Slot4.ObjectType == 0x44d5) { using (var db = new db.Database()) { var cooklevel = db.GetCookingLevel(Client.Account); if (cooklevel >= 10) { player.Inventory[Fuel.SlotId] = player.Manager.GameData.Items[0x55ab]; player.Inventory[Slot1.SlotId] = null; player.Inventory[Slot4.SlotId] = null; player.UpdateCount++; Client.SendPacket(new CookResultPacket { Success = true, Message = "You have successfully cooked a Drago Spicy Karambwan" }); levelCooking("Drago Spicy Karambwan"); return(false); } else { player.SendError("Your cooking level must be at least 10!"); return(false); } } } //goldenchocolatebar if (Slot1.ObjectType == 0x54f6 && Slot4.ObjectType == 0x53b9) { using (var db = new db.Database()) { var cooklevel = db.GetCookingLevel(Client.Account); if (cooklevel >= 15) { player.Inventory[Fuel.SlotId] = player.Manager.GameData.Items[0x55b1]; player.Inventory[Slot1.SlotId] = null; player.Inventory[Slot4.SlotId] = null; player.UpdateCount++; Client.SendPacket(new CookResultPacket { Success = true, Message = "You have successfully cooked a Golden Chocolate Bar" }); levelCooking("Golden Chocolate Bar"); return(false); } else { player.SendError("Your cooking level must be at least 15!"); return(false); } } } //strangefullpizza if (Slot1.ObjectType == 0x54df && Slot4.ObjectType == 0x49a5) { using (var db = new db.Database()) { var cooklevel = db.GetCookingLevel(Client.Account); if (cooklevel >= 30) { player.Inventory[Fuel.SlotId] = player.Manager.GameData.Items[0x55b2]; player.Inventory[Slot1.SlotId] = null; player.Inventory[Slot4.SlotId] = null; player.UpdateCount++; Client.SendPacket(new CookResultPacket { Success = true, Message = "You have successfully cooked a Strange Full Pizza" }); levelCooking("Strange Full Pizza"); return(false); } else { player.SendError("Your cooking level must be at least 30!"); return(false); } } } //ghostpepper if (Slot1.ObjectType == 0x54d1 && Slot4.ObjectType == 0x55ac) { using (var db = new db.Database()) { var cooklevel = db.GetCookingLevel(Client.Account); if (cooklevel >= 65) { player.Inventory[Fuel.SlotId] = player.Manager.GameData.Items[0x55b7]; player.Inventory[Slot1.SlotId] = null; player.Inventory[Slot4.SlotId] = null; player.UpdateCount++; Client.SendPacket(new CookResultPacket { Success = true, Message = "You have successfully cooked a Ghost Pepper" }); levelCooking("Ghost Pepper"); return(false); } else { player.SendError("Your cooking level must be at least 65!"); return(false); } } } //ghostburger if (Slot1.ObjectType == 0x54d7 && Slot4.ObjectType == 0x55ac) { using (var db = new db.Database()) { var cooklevel = db.GetCookingLevel(Client.Account); if (cooklevel >= 20) { player.Inventory[Fuel.SlotId] = player.Manager.GameData.Items[0x55ad]; player.Inventory[Slot1.SlotId] = null; player.Inventory[Slot4.SlotId] = null; player.UpdateCount++; Client.SendPacket(new CookResultPacket { Success = true, Message = "You have successfully cooked a Ghost Burger" }); levelCooking("Ghost Burger"); return(false); } else { player.SendError("Your cooking level must be at least 20!"); return(false); } } } else { player.SendError("No recipe found!"); return(false); } } else { player.SendError("You need to add Fuel to the furnace!"); return(false); } } catch (Exception e) { player.SendError("You need to add Fuel!"); Console.WriteLine("{0} Exception caught.", e); return(false); } }