// Use this for initialization
 void Start()
 {
     audio     = Camera.main.GetComponent <AudioSource>();
     data      = GetComponent <datamanager>();
     hd        = GameObject.Find("hidethings");
     oldcolors = new Color[3] {
         bolaK.GetComponent <SpriteRenderer>().color, bolaP.GetComponent <SpriteRenderer>().color, bolaJ.GetComponent <SpriteRenderer>().color
     };
 }
示例#2
0
    IEnumerator reload()
    {
        System.TimeSpan tp = new System.TimeSpan();
        tp.Add(System.TimeSpan.FromMinutes(10));
        Debug.Log("Vou esperar " + 10 * 60 + " para resetar ");
        yield return(new WaitForSeconds(800));

        datamanager dt = GetComponent <datamanager>();

        if (dt.psint < 30 && dt.psint > 0 || dt.sorteando || dt.sorteandojackpot)
        {
            Debug.Log("vou esepera");
            yield return(new WaitForSeconds(100));
        }
        Debug.Log("vou resetar");
        SceneManager.LoadScene(1
                               , LoadSceneMode.Single);
    }
示例#3
0
 // Use this for initialization
 void Awake()
 {
     if (instance == null) {
             currentStage = 1;
             currentLevel = 1;
             DontDestroyOnLoad (gameObject);
             instance = this;
         }else if(instance != this){
             Destroy(instance);
         }
         highestStage = 1;
         highestLevel1 = 1;
         highestLevel2 = 1;
         highestLevel3 = 1;
         highestLevel4 = 1;
         Load ();
 }