public void SearchCorporation(string inputText) { // 会社名の取得を押した際の処理 Api = dataType.Corporation; IsSuccess = false; Message = ""; oldName = Name = inputText; StartCoroutine(getEkispert(inputText, 1)); }
// CONSTRUCTORS // Takes a byte array, as if read from a FileInputStream public NumList(byte[] data, dataType type) { length = data.Length; this.type = type; switch (type) { case dataType.BYTE: elements = new long[data.Length]; unchecked { for (int i = 0; i < elements.Length; i++) { elements[i] = (long)((sbyte)data[i]); } } break; case dataType.UBYTE: elements = new long[data.Length]; for (int i = 0; i < elements.Length; i++) { elements[i] = (long)data[i]; } break; case dataType.SHORT: elements = new long[data.Length / 2]; for (int i = 0; i < elements.Length; i++) { elements[i] = (long) DataReader.readShort(data[i * 2], data[(i * 2) + 1]); } break; case dataType.USHORT: elements = new long[data.Length / 2]; for (int i = 0; i < elements.Length; i++) { elements[i] = (long) DataReader.readUShort(data[i * 2], data[(i * 2) + 1]); } break; case dataType.INT: elements = new long[data.Length / 4]; for (int i = 0; i < elements.Length; i++) { elements[i] = (long) DataReader.readInt(data[i * 4], data[(i * 4) + 1], data[(i * 4) + 2], data[(i * 4) + 3]); } break; case dataType.UINT: elements = new long[data.Length / 4]; for (int i = 0; i < elements.Length; i++) { elements[i] = (long) DataReader.readUInt(data[i * 4], data[(i * 4) + 1], data[(i * 4) + 2], data[(i * 4) + 3]); } break; case dataType.LONG: elements = new long[data.Length / 8]; for (int i = 0; i < elements.Length; i++) { elements[i] = DataReader.readLong(data[i * 4], data[(i * 4) + 1], data[(i * 4) + 2], data[(i * 4) + 3], data[(i * 4) + 4], data[(i * 4) + 5], data[(i * 4) + 6], data[(i * 4) + 7]); } break; } }
public void SearchCorporationToRail(string inputText) { // 会社名から路線名の変換処理 Api = dataType.CorporationToRail; IsSuccess = false; Message = ""; oldName = Name = inputText; if (inputText.Length > 0) { StartCoroutine(getEkispert(inputText, 1)); } else { IsSuccess = true; Message = "1文字以上指定してください。"; } }
public void SearchRail(string inputText) { // 路線名の取得を押した際の処理 Api = dataType.Rail; IsSuccess = false; Message = ""; oldName = Name = inputText; if (inputText.Length > 0) { StartCoroutine(getEkispert(inputText, 1)); } else { IsSuccess = true; Message = "1文字以上指定してください。"; } }
/// <summary> /// Constructor for float nodes ("name":true) /// </summary> /// <param name="name">Node Name</param> /// <param name="val">Node Value (float)</param> public CustomDataItem(string name, float val) { this.DataName = name; this.DataValueF = val; this.DataType = dataType.typeFloat; }
/// <summary> /// Constructor for boolean nodes ("name":true) /// </summary> /// <param name="name">Node Name</param> /// <param name="val">Node Value (bool)</param> public CustomDataItem(string name, bool val) { this.DataName = name; this.DataValueB = val; this.DataType = dataType.typeBool; }
/// <summary> /// Constructor for integer nodes ("name":true) /// </summary> /// <param name="name">Node Name</param> /// <param name="val">Node Value (int)</param> public CustomDataItem(string name, int val) { this.DataName = name; this.DataValueI = val; this.DataType = dataType.typeInt; }
/// <summary> /// Constructor for string nodes ("name":"value") /// </summary> /// <param name="name">Node Name</param> /// <param name="val">Node Value (string)</param> public CustomDataItem(string name, string val) { this.DataName = name; this.DataValueS = val; this.DataType = dataType.typeString; }
public object GetDataClass(dataType type) { switch (type) { case dataType.None: return(null); case dataType.Ability: return(Abilities); case dataType.AdRule: return(AdRules); case dataType.Adversary: return(Adversaries); case dataType.AdversaryArmor: return(AdversaryArmors); case dataType.AdversaryGear: return(AdversaryGear); case dataType.AdversaryWeapon: return(AdversaryWeapons); case dataType.Armor: return(Armors); case dataType.Attachment: return(Attachments); case dataType.Book: return(Books); case dataType.Creature: return(Creatures); case dataType.Gear: return(Gear); case dataType.Quality: return(Qualities); case dataType.Skill: return(Skills); case dataType.Species: return(Species); case dataType.Starship: return(Starships); case dataType.Talent: return(Talents); case dataType.VehicleAttachment: return(VehicleAttachments); case dataType.Vehicle: return(Vehicles); case dataType.VehicleWeapon: return(VehicleWeapons); case dataType.Weapon: return(Weapons); default: return(null); } }