// Use this for initialization void Start() { GameObject playerObject = GameObject.FindGameObjectWithTag ("Player"); rLObject = playerObject.GetComponent<roomsLoaded> (); GameObject doorCyan = GameObject.FindGameObjectWithTag ("doorGRCyan"); cEObject = doorCyan.GetComponent<cyanGRExit> (); rLObject.setGreenLock (false); }
// Use this for initialization void Start() { GameObject playerObject = GameObject.FindGameObjectWithTag ("Player"); iPObject = playerObject.GetComponent<itemPickup> (); particleSystem.enableEmission = false; GameObject doorMagenta = GameObject.FindGameObjectWithTag ("doorGRCyan"); cEObject = doorMagenta.GetComponent<cyanGRExit> (); //ParticleSystem inkFallSystem = (ParticleSystem)gameObject.GetComponent ("inkFallSystem"); //inkFallSystem.enableEmission = false; }