示例#1
0
        } // Draw

        private void incrementCurrPlanet()
        {
            CurrentPlanet++;
            index++;
            if (CurrentPlanet > currentPlanet.Sun)
            {
                CurrentPlanet = currentPlanet.Mercury;
                index         = 1;
            }

            CurrentTexture = Content.Load <Texture2D>("P_" + index);
            ChangeGrav();
        } // incrementCurrPlanet
示例#2
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        public Planets(ContentManager content, GraphicsDeviceManager graphics)
        {
            Content = content;
            Graphics = graphics;

            ismoving = false;
            nextplanet = false;

            index = 3;

            CurrentPlanet = currentPlanet.Earth;

            Curr_Grav = EARTH_GRAV;

            CurrentTexture = Content.Load<Texture2D>("P_" + index);

            Position.Y = Graphics.PreferredBackBufferHeight - CurrentTexture.Height;
            Position.X = 0;
        }
示例#3
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        public Planets(ContentManager content, GraphicsDeviceManager graphics)
        {
            Content  = content;
            Graphics = graphics;

            ismoving   = false;
            nextplanet = false;

            index = 3;

            CurrentPlanet = currentPlanet.Earth;

            Curr_Grav = EARTH_GRAV;

            CurrentTexture = Content.Load <Texture2D>("P_" + index);

            Position.Y = Graphics.PreferredBackBufferHeight - CurrentTexture.Height;
            Position.X = 0;
        } // Constructor Planets
示例#4
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        private void incrementCurrPlanet()
        {
            CurrentPlanet++;
            index++;
            if (CurrentPlanet > currentPlanet.Sun)
            {
                CurrentPlanet = currentPlanet.Mercury;
                index = 1;
            }

            CurrentTexture = Content.Load<Texture2D>("P_" + index);
            ChangeGrav();
        }