} // Draw private void incrementCurrPlanet() { CurrentPlanet++; index++; if (CurrentPlanet > currentPlanet.Sun) { CurrentPlanet = currentPlanet.Mercury; index = 1; } CurrentTexture = Content.Load <Texture2D>("P_" + index); ChangeGrav(); } // incrementCurrPlanet
public Planets(ContentManager content, GraphicsDeviceManager graphics) { Content = content; Graphics = graphics; ismoving = false; nextplanet = false; index = 3; CurrentPlanet = currentPlanet.Earth; Curr_Grav = EARTH_GRAV; CurrentTexture = Content.Load<Texture2D>("P_" + index); Position.Y = Graphics.PreferredBackBufferHeight - CurrentTexture.Height; Position.X = 0; }
public Planets(ContentManager content, GraphicsDeviceManager graphics) { Content = content; Graphics = graphics; ismoving = false; nextplanet = false; index = 3; CurrentPlanet = currentPlanet.Earth; Curr_Grav = EARTH_GRAV; CurrentTexture = Content.Load <Texture2D>("P_" + index); Position.Y = Graphics.PreferredBackBufferHeight - CurrentTexture.Height; Position.X = 0; } // Constructor Planets
private void incrementCurrPlanet() { CurrentPlanet++; index++; if (CurrentPlanet > currentPlanet.Sun) { CurrentPlanet = currentPlanet.Mercury; index = 1; } CurrentTexture = Content.Load<Texture2D>("P_" + index); ChangeGrav(); }