Vector3 lastBirdPos;// store the geopos if we need // Start is called before the first frame update void Start() { //find the abstract map //map = GameObject.Find("mapbase").GetComponent<AbstractMap>(); // find the spawn bird script spawn = GameObject.Find("mapbase").GetComponent <Spawn_Bird>(); //get the list of birds spawned_individuals = spawn.spawned_individuals; DataManager = GameObject.Find("DataManager"); reader = DataManager.GetComponent <csvReader>(); initialize(); //canStart = false; }
//1.private float latsum = 0f; //1.private float lngsum = 0f; //1.private int size_of_List; void Start() { reader = gameObject.GetComponent(typeof(csvReader)) as csvReader; loadData(); }