// Start is called before the first frame update void Start() { debounce = true; animation = GetComponent <Animator>(); cpu = GameObject.Find("cpu").GetComponent <cpu_script_real>(); your_score = GameObject.Find("ScoreBoard").GetComponent <score>(); }
// Start is called before the first frame update void Start() { cpu = GameObject.Find("cpu").GetComponent <cpu_script_real>(); anim = GetComponent <Animator>(); }