public ShapeQueryContext(cpSpaceShapeQueryFunc func, object data, bool anyCollision) { // TODO: Complete member initialization this.func = func; this.data = data; this.anyCollision = anyCollision; }
public bool ShapeQuery(cpShape shape, cpSpaceShapeQueryFunc func, object data) { cpBody body = shape.body; cpBB bb = (body != null ? shape.Update(body.transform) : shape.bb); ShapeQueryContext context = new ShapeQueryContext(func, data, false); object ctx = (object)context; Lock(); { this.staticShapes.Query(shape, bb, (o1, o2, s, o3) => ShapeQueryFunc(o1 as cpShape, o2 as cpShape, s, (ShapeQueryContext)o3) , ctx); this.dynamicShapes.Query(shape, bb, (o1, o2, s, o3) => ShapeQueryFunc(o1 as cpShape, o2 as cpShape, s, (ShapeQueryContext)o3) , ctx); } Unlock(true); return(((ShapeQueryContext)ctx).anyCollision); }