public cpPivotJoint(cpBody a, cpBody b, cpVect pivot) : this(a, b, (a != null ? a.WorldToLocal(pivot) : pivot), (b != null ? b.WorldToLocal(pivot) : pivot)) { }
public override void OnEnter() { base.OnEnter(); SetSubTitle("This unicycle is completely driven and balanced by a single cpSimpleMotor.\nMove the mouse to make the unicycle follow it."); space.SetIterations(30); space.SetGravity(new cpVect(0, -500)); { cpShape shape = null; cpBody staticBody = space.GetStaticBody(); shape = space.AddShape(new cpSegmentShape(staticBody, new cpVect(-3200, -240), new cpVect(3200, -240), 0.0f)); shape.SetElasticity(1.0f); shape.SetFriction(1.0f); shape.SetFilter(NOT_GRABBABLE_FILTER); shape = space.AddShape(new cpSegmentShape(staticBody, new cpVect(0, -200), new cpVect(240, -240), 0.0f)); shape.SetElasticity(1.0f); shape.SetFriction(1.0f); shape.SetFilter(NOT_GRABBABLE_FILTER); shape = space.AddShape(new cpSegmentShape(staticBody, new cpVect(-240, -240), new cpVect(0, -200), 0.0f)); shape.SetElasticity(1.0f); shape.SetFriction(1.0f); shape.SetFilter(NOT_GRABBABLE_FILTER); } { float radius = 20.0f; float mass = 1.0f; float moment = cp.MomentForCircle(mass, 0.0f, radius, cpVect.Zero); wheel_body = space.AddBody(new cpBody(mass, moment)); wheel_body.SetPosition(new cpVect(0.0f, -160.0f + radius)); cpShape shape = space.AddShape(new cpCircleShape(wheel_body, radius, cpVect.Zero)); shape.SetFriction(0.7f); shape.SetFilter(new cpShapeFilter(1, cp.ALL_CATEGORIES, cp.ALL_CATEGORIES)); } { float cog_offset = 30.0f; cpBB bb1 = new cpBB(-5.0f, 0.0f - cog_offset, 5.0f, cog_offset * 1.2f - cog_offset); cpBB bb2 = new cpBB(-25.0f, bb1.t, 25.0f, bb1.t + 10.0f); float mass = 3.0f; float moment = cp.MomentForBox2(mass, bb1) + cp.MomentForBox2(mass, bb2); balance_body = space.AddBody(new cpBody(mass, moment)); balance_body.SetPosition(new cpVect(0.0f, wheel_body.GetPosition().y + cog_offset)); cpShape shape = null; shape = space.AddShape(cpPolyShape.BoxShape2(balance_body, bb1, 0.0f)); shape.SetFriction(1.0f); shape.SetFilter(new cpShapeFilter(1, cp.ALL_CATEGORIES, cp.ALL_CATEGORIES)); shape = space.AddShape(cpPolyShape.BoxShape2(balance_body, bb2, 0.0f)); shape.SetFriction(1.0f); shape.SetFilter(new cpShapeFilter(1, cp.ALL_CATEGORIES, cp.ALL_CATEGORIES)); } cpVect anchorA = balance_body.WorldToLocal(wheel_body.GetPosition()); cpVect groove_a = cpVect.cpvadd(anchorA, new cpVect(0.0f, 30.0f)); cpVect groove_b = cpVect.cpvadd(anchorA, new cpVect(0.0f, -10.0f)); space.AddConstraint(new cpGrooveJoint(balance_body, wheel_body, groove_a, groove_b, cpVect.Zero)); space.AddConstraint(new cpDampedSpring(balance_body, wheel_body, anchorA, cpVect.Zero, 0.0f, 6.0e2f, 30.0f)); motor = space.AddConstraint(new cpSimpleMotor(wheel_body, balance_body, 0.0f)); motor.SetPreSolveFunc((s) => motor_preSolve(motor, s)); { float width = 100.0f; float height = 20.0f; float mass = 3.0f; cpBody boxBody = space.AddBody(new cpBody(mass, cp.MomentForBox(mass, width, height))); boxBody.SetPosition(new cpVect(200, -100)); cpShape shape = space.AddShape(cpPolyShape.BoxShape(boxBody, width, height, 0.0f)); shape.SetFriction(0.7f); } Schedule(); }
public override void OnEnter() { base.OnEnter(); SetSubTitle("Use the arrow keys to control the machine."); space.SetGravity(new cpVect(0, -600)); cpBody staticBody = space.GetStaticBody(); cpShape shape; // beveling all of the line segments slightly helps prevent things from getting stuck on cracks shape = space.AddShape(new cpSegmentShape(staticBody, new cpVect(-256, 16), new cpVect(-256, 300), 2.0f)); shape.SetElasticity(0.0f); shape.SetFriction(0.5f); shape.SetFilter(NOT_GRABBABLE_FILTER); shape = space.AddShape(new cpSegmentShape(staticBody, new cpVect(-256, 16), new cpVect(-192, 0), 2.0f)); shape.SetElasticity(0.0f); shape.SetElasticity(0.0f); shape.SetFriction(0.5f); shape.SetFilter(NOT_GRABBABLE_FILTER); shape = space.AddShape(new cpSegmentShape(staticBody, new cpVect(-192, 0), new cpVect(-192, -64), 2.0f)); shape.SetElasticity(0.0f); shape.SetFriction(0.5f); shape.SetFilter(NOT_GRABBABLE_FILTER); shape = space.AddShape(new cpSegmentShape(staticBody, new cpVect(-128, -64), new cpVect(-128, 144), 2.0f)); shape.SetElasticity(0.0f); shape.SetFriction(0.5f); shape.SetFilter(NOT_GRABBABLE_FILTER); shape = space.AddShape(new cpSegmentShape(staticBody, new cpVect(-192, 80), new cpVect(-192, 176), 2.0f)); shape.SetElasticity(0.0f); shape.SetFriction(0.5f); shape.SetFilter(NOT_GRABBABLE_FILTER); shape = space.AddShape(new cpSegmentShape(staticBody, new cpVect(-192, 176), new cpVect(-128, 240), 2.0f)); shape.SetElasticity(0.0f); shape.SetFriction(0.5f); shape.SetFilter(NOT_GRABBABLE_FILTER); shape = space.AddShape(new cpSegmentShape(staticBody, new cpVect(-128, 144), new cpVect(192, 64), 2.0f)); shape.SetElasticity(0.0f); shape.SetFriction(0.5f); shape.SetFilter(NOT_GRABBABLE_FILTER); cpVect[] verts = new cpVect[] { new cpVect(-30, -80), new cpVect(-30, 80), new cpVect(30, 64), new cpVect(30, -80), }; cpBody plunger = space.AddBody(new cpBody(1.0f, cp.Infinity)); plunger.SetPosition(new cpVect(-160, -80)); shape = space.AddShape(new cpPolyShape(plunger, 4, verts, cpTransform.Identity, 0)); shape.SetElasticity(1.0f); shape.SetFriction(0.5f); shape.SetFilter(new cpShapeFilter(cp.NO_GROUP, 1, 1)); balls = new cpBody[numBalls]; // add balls to hopper for (int i = 0; i < numBalls; i++) { balls[i] = add_ball(space, new cpVect(-224 + i, 80 + 64 * i)); } // add small gear cpBody smallGear = space.AddBody(new cpBody(10.0f, cp.MomentForCircle(10.0f, 80, 0, cpVect.Zero))); smallGear.SetPosition(new cpVect(-160, -160)); smallGear.SetAngle(-cp.M_PI_2); shape = space.AddShape(new cpCircleShape(smallGear, 80.0f, cpVect.Zero)); shape.SetFilter(cpShape.FILTER_NONE); space.AddConstraint(new cpPivotJoint(staticBody, smallGear, new cpVect(-160, -160), cpVect.Zero)); // add big gear cpBody bigGear = space.AddBody(new cpBody(40.0f, cp.MomentForCircle(40.0f, 160, 0, cpVect.Zero))); bigGear.SetPosition(new cpVect(80, -160)); bigGear.SetAngle(cp.M_PI_2); shape = space.AddShape(new cpCircleShape(bigGear, 160.0f, cpVect.Zero)); shape.SetFilter(cpShape.FILTER_NONE); space.AddConstraint(new cpPivotJoint(staticBody, bigGear, new cpVect(80, -160), cpVect.Zero)); // connect the plunger to the small gear. space.AddConstraint(new cpPinJoint(smallGear, plunger, new cpVect(80, 0), new cpVect(0, 0))); // connect the gears. space.AddConstraint(new cpGearJoint(smallGear, bigGear, -cp.M_PI_2, -2.0f)); // feeder mechanism float bottom = -300.0f; float top = 32.0f; cpBody feeder = space.AddBody(new cpBody(1.0f, cp.MomentForSegment(1.0f, new cpVect(-224.0f, bottom), new cpVect(-224.0f, top), 0.0f))); feeder.SetPosition(new cpVect(-224, (bottom + top) / 2.0f)); float len = top - bottom; shape = space.AddShape(new cpSegmentShape(feeder, new cpVect(0.0f, len / 2.0f), new cpVect(0.0f, -len / 2.0f), 20.0f)); shape.SetFilter(GRAB_FILTER); space.AddConstraint(new cpPivotJoint(staticBody, feeder, new cpVect(-224.0f, bottom), new cpVect(0.0f, -len / 2.0f))); cpVect anchr = feeder.WorldToLocal(new cpVect(-224.0f, -160.0f)); space.AddConstraint(new cpPinJoint(feeder, smallGear, anchr, new cpVect(0.0f, 80.0f))); // motorize the second gear motor = space.AddConstraint(new cpSimpleMotor(staticBody, bigGear, 3.0f)); Schedule(); }