void Awake() { main_ref = this; DontDestroyOnLoad(transform.gameObject); controler_game = new controler_game(this); // }
public player(controler_game controller_game_ref, scObject chanson) { _controller_game_ref = controller_game_ref; song = chanson; snd1 = Resources.Load("sounds/C3") as AudioClip; snd2 = Resources.Load("sounds/E3") as AudioClip; snd3 = Resources.Load("sounds/G3") as AudioClip; snd4 = Resources.Load("sounds/C4") as AudioClip; }
public venyl(controler_game controller_game_ref) { _controller_game_ref = controller_game_ref; _modele_venyl_ref = new modele_venyl(); time_tohit = 74; //* _controller_game_ref.modele_game_ref.difficulty; moi = Resources.Load("prefabs/disc") as GameObject; note1 = Resources.Load("prefabs/note1") as GameObject; note2 = Resources.Load("prefabs/note2") as GameObject; note3 = Resources.Load("prefabs/note3") as GameObject; note4 = Resources.Load("prefabs/note4") as GameObject; bar = Resources.Load("prefabs/bar") as GameObject; barUp = Resources.Load("prefabs/barUp") as GameObject; barDwn = Resources.Load("prefabs/barDwn") as GameObject; barMr = Resources.Load("prefabs/barMr") as GameObject; btvert = Resources.Load("prefabs/led_closed") as GameObject; btvertLight = Resources.Load("prefabs/led_light") as GameObject; tete = Resources.Load("prefabs/tete") as GameObject; table = Resources.Load("prefabs/table") as GameObject; scoreBox = Resources.Load("prefabs/scoreBox") as GameObject; slider = Resources.Load("prefabs/slider") as GameObject; btnMult = Resources.Load("prefabs/btnMult") as GameObject; btnStreak = Resources.Load("prefabs/btnStreak") as GameObject; snd0 = Resources.Load("sounds/Miss") as AudioClip; snd1 = Resources.Load("sounds/C3") as AudioClip; snd2 = Resources.Load("sounds/E3") as AudioClip; snd3 = Resources.Load("sounds/G3") as AudioClip; snd4 = Resources.Load("sounds/C4") as AudioClip; instanceTable = (GameObject)Object.Instantiate(table); instanceScore = (GameObject)Object.Instantiate(scoreBox); instance = (GameObject)Object.Instantiate(moi); instanceTete = (GameObject)Object.Instantiate(tete); instancebtnStreak = (GameObject)Object.Instantiate(btnStreak); instancebtnMult = (GameObject)Object.Instantiate(btnMult); instanceSlider = (GameObject)Object.Instantiate(slider); instanceToken1 = (GameObject)Object.Instantiate(btvert); instanceToken1.transform.position = new Vector3(2.5f, -3.5f, 0); instanceToken2 = (GameObject)Object.Instantiate(btvert); _partTete = instanceTete.transform.GetChild(0).particleSystem; _partMult = instancebtnMult.transform.GetChild(0).particleSystem; instanceBar = (GameObject)Object.Instantiate(bar); }