// Use this for initialization void Start() { Vector3 h = this.transform.position; mousePos = this.transform.position; PlayerPrefs.SetInt("sets", 0); posTest.transform.position = this.transform.position; RB2D = GetComponent <Rigidbody2D> (); PlayerPrefs.SetInt("sets", 0); audioMixer = Resources.Load("Audio/CardMixer") as AudioMixer; audio = GetComponent <AudioSource> (); if (Application.platform == RuntimePlatform.Android) { currentControls = controlScheme.TouchTap; } else if (Application.platform == RuntimePlatform.OSXEditor || Application.platform == RuntimePlatform.OSXPlayer || Application.platform == RuntimePlatform.WindowsEditor || Application.platform == RuntimePlatform.WindowsPlayer) { currentControls = controlScheme.Mouse; } }
public void SettingsUpdate() { volume = PlayerPrefs.GetFloat("Volume") / 100; if (PlayerPrefs.GetString("Controls") == "WASD") { controls = controlScheme.WASD; } else if (PlayerPrefs.GetString("Controls") == "Arrows") { controls = controlScheme.Arrows; } }