void Awake() { gen = GetComponent<controlGeneral>(); animator = GetComponent<Animator>(); collider = GetComponent<BoxCollider2D>(); comprobadorPared = transform.FindChild("comprobadorPared"); cntSonidoSalto = transform.FindChild("Tronco").GetComponent<controlPersonajeSonidoSalto>(); }
void Start() { u = GetComponent<utils>(); cntCamara = GetComponent<ControlCamara>(); cntCamara.modo = "inicioPresentacion"; prota = GameObject.FindWithTag("prota"); cntGeneral = prota.GetComponent<controlGeneral>(); transform.position = new Vector3(prota.transform.position.x, prota.transform.position.y, transform.position.z); }
private void recogerReferencias() { bateria = GameObject.FindWithTag("bateriaUI"); protagonista = GameObject.FindWithTag("prota"); cntGeneral = protagonista.GetComponent<controlGeneral>(); cntCamara = Camera.main.GetComponent<ControlCamara>(); camaraPausa = GameObject.Find ("pausa").transform.FindChild("CamaraPausa").gameObject; camaraExito = GameObject.Find ("exito").transform.FindChild("CamaraExito").gameObject; camaraFracaso = GameObject.Find ("fracaso").transform.FindChild("CamaraFracaso").gameObject; fondos = GameObject.Find ("_fondos").transform; }
void Awake() { gen = GetComponent<controlGeneral>(); run = GetComponent<controlRunner>(); u = GetComponent<utils>(); }
void Start() { gen = GetComponent<controlGeneral>(); run = GetComponent<controlRunner>(); }