private async void setBack(int startT, commandWithTime.comeBack comeBack) { Thread.Sleep(startT); List <string> notifyMsg = new List <string>(); lock (this.PlayerLock) { var player = this._Players[comeBack.key]; var car = player.getCar(comeBack.car); if (car.state == CarState.returning) { // var moneyCanSave1 = player.GetMoneyCanSave(); player.MoneySet(player.Money + car.ability.costBusiness + car.ability.costVolume, ref notifyMsg); //player.Money += car.ability.costBusiness; //player.Money += car.ability.costVolume; //if (car.ability.subsidize > 0) //{ // player.setSupportToPlayMoney(player.SupportToPlayMoney + car.ability.subsidize, ref notifyMsg); // //player.SupportToPlay.Money += car.ability.subsidize; //} if (!string.IsNullOrEmpty(car.ability.diamondInCar)) { player.PromoteDiamondCount[car.ability.diamondInCar]++; SendPromoteCountOfPlayer(car.ability.diamondInCar, player, ref notifyMsg); } car.ability.Refresh(player, car, ref notifyMsg); car.Refresh(player, ref notifyMsg); //AbilityChanged(player, car, ref notifyMsg, "business"); //AbilityChanged(player, car, ref notifyMsg, "volume"); //AbilityChanged(player, car, ref notifyMsg, "mile"); printState(player, car, "执行了归位"); // var moneyCanSave2 = player.GetMoneyCanSave(); //if (moneyCanSave1 != moneyCanSave2) { // MoneyCanSaveChanged(player, moneyCanSave2, ref notifyMsg); } } else { throw new Exception($"{car.name}返回是状态为{this._Players[comeBack.key].getCar(comeBack.car).state}"); } } for (var i = 0; i < notifyMsg.Count; i += 2) { var url = notifyMsg[i]; var sendMsg = notifyMsg[i + 1]; Console.WriteLine($"url:{url}"); await Startup.sendMsg(url, sendMsg); } }
private void setBack(commandWithTime.comeBack comeBack) { List <string> notifyMsg = new List <string>(); lock (that.PlayerLock) { var player = that._Players[comeBack.key]; var car = player.getCar(); if (car.state == CarState.returning) { // var moneyCanSave1 = player.GetMoneyCanSave(); player.MoneySet(player.Money + car.ability.costBusiness + car.ability.costVolume, ref notifyMsg); player.improvementRecord.reduceSpeed(player, car.ability.costBusiness + car.ability.costVolume, ref notifyMsg); //player.Money += car.ability.costBusiness; //player.Money += car.ability.costVolume; //if (car.ability.subsidize > 0) //{ // player.setSupportToPlayMoney(player.SupportToPlayMoney + car.ability.subsidize, ref notifyMsg); // //player.SupportToPlay.Money += car.ability.subsidize; //} if (!string.IsNullOrEmpty(car.ability.diamondInCar)) { player.PromoteDiamondCount[car.ability.diamondInCar]++; if (player.playerType == RoleInGame.PlayerType.player) { that.SendPromoteCountOfPlayer(car.ability.diamondInCar, player.PromoteDiamondCount[car.ability.diamondInCar], (Player)player, ref notifyMsg); } } car.ability.Refresh(player, car, ref notifyMsg); car.Refresh(player, ref notifyMsg); if (that.driverM.controlledByMagic(player, car, ref notifyMsg)) { } if (player.playerType == RoleInGame.PlayerType.NPC) { //that. that.GetMaxHarmInfomation((NPC)player); /// NPC ((NPC)player).dealWithReturnedNPC(ref notifyMsg); } //AbilityChanged(player, car, ref notifyMsg, "business"); //AbilityChanged(player, car, ref notifyMsg, "volume"); //AbilityChanged(player, car, ref notifyMsg, "mile"); // printState(player, car, "执行了归位"); // var moneyCanSave2 = player.GetMoneyCanSave(); //if (moneyCanSave1 != moneyCanSave2) { // MoneyCanSaveChanged(player, moneyCanSave2, ref notifyMsg); } //if (player.playerType == RoleInGame.PlayerType.NPC) //{ // this.SetNPCToDoSomeThing((NPC)player, NPCAction.Bust); //} } else { throw new Exception($"小车返回是状态为{that._Players[comeBack.key].getCar().state}"); } } for (var i = 0; i < notifyMsg.Count; i += 2) { var url = notifyMsg[i]; var sendMsg = notifyMsg[i + 1]; this.sendMsg(url, sendMsg); } }