/// <summary>Sets the values of this instance to the given one.</summary>
        /// <remarks>Sets the values of this instance to the given one.</remarks>
        /// <param name="object">which has to be manipulated.</param>
        public virtual void copyValuesTo(com.brashmonkey.spriter.objects.SpriterAbstractObject
			 @object)
        {
            @object.setAngle(angle);
            @object.setScaleX(scaleX);
            @object.setScaleY(scaleY);
            @object.setX(x);
            @object.setY(y);
            @object.setId(id);
            @object.setParentId(parentId);
            @object.setParent(parent);
            @object.setTimeline(timeline);
            @object.setSpin(spin);
            @object.setName(name);
        }
示例#2
0
 private static void loadTimelineKeys(List<XmlNode> keys, 
     com.discobeard.spriter.dom.TimeLine timeline)
 {
     for (int i = 0; i < keys.Count; i++)
     {
         XmlNode k = keys[i];
         XmlNode obj = XmlReader.getChildByName(k, "bone");
         com.discobeard.spriter.dom.Key key = new com.discobeard.spriter.dom.Key();
         key.setId(XmlReader.getInt(k,"id" ));
         key.setSpin(XmlReader.getInt(k,"spin", 1));
         key.setTime(System.Convert.ToInt64(XmlReader.getInt(k,"time", 0 )));
         string name = XmlReader.getAttribute(k.ParentNode, "name");
         timeline.setName(name);
         if (obj != null)
         {
             com.discobeard.spriter.dom.Bone bone = new com.discobeard.spriter.dom.Bone();
             bone.setAngle(new java.math.BigDecimal(XmlReader.getFloat(obj,"angle", 0f )));
             bone.setX(new java.math.BigDecimal(XmlReader.getFloat(obj,"x", 0f )));
             bone.setY(new java.math.BigDecimal(XmlReader.getFloat(obj,"y", 0f )));
             bone.setScaleX(new java.math.BigDecimal(XmlReader.getFloat(obj,"scale_x", 1f )));
             bone.setScaleY(new java.math.BigDecimal(XmlReader.getFloat(obj,"scale_y", 1f )));
             key.setBone(bone);
         }
         else
         {
             com.discobeard.spriter.dom.AnimationObject @object = new com.discobeard.spriter.dom.AnimationObject
                 ();
             obj = XmlReader.getChildByName(k, "object");
             @object.setAngle(new java.math.BigDecimal(XmlReader.getFloat(obj,"angle", 0f )));
             @object.setX(new java.math.BigDecimal(XmlReader.getFloat(obj,"x", 0f )));
             @object.setY(new java.math.BigDecimal(XmlReader.getFloat(obj,"y", 0f )));
             @object.setScaleX(new java.math.BigDecimal(XmlReader.getFloat(obj,"scale_x", 1f )));
             @object.setScaleY(new java.math.BigDecimal(XmlReader.getFloat(obj,"scale_y", 1f )));
             @object.setFolder(XmlReader.getInt(obj,"folder" ));
             @object.setFile(XmlReader.getInt(obj,"file" ));
             com.discobeard.spriter.dom.File f = data.getFolder()[@object.getFolder()].getFile
                 ()[@object.getFile()];
             @object.setPivotX(new java.math.BigDecimal(XmlReader.getFloat(obj,"pivot_x", f.getPivotX( ))
                 ));
             @object.setPivotY(new java.math.BigDecimal(XmlReader.getFloat(obj,"pivot_y", f.getPivotY( ))
                 ));
             key.getObject().Add(@object);
         }
         timeline.getKey().Add(key);
     }
 }