private static void embedTimingPatterns(ByteMatrix matrix) { // -8 is for skipping position detection patterns (size 7), and two horizontal/vertical // separation patterns (size 1). Thus, 8 = 7 + 1. for (int i = 8; i < matrix.Width - 8; ++i) { int bit = (i + 1) % 2; // Horizontal line. if (!isValidValue(matrix.get_Renamed(i, 6))) { throw new WriterException(); } if (isEmpty(matrix.get_Renamed(i, 6))) { matrix.set_Renamed(i, 6, bit); } // Vertical line. if (!isValidValue(matrix.get_Renamed(6, i))) { throw new WriterException(); } if (isEmpty(matrix.get_Renamed(6, i))) { matrix.set_Renamed(6, i, bit); } } }
// Helper function for applyMaskPenaltyRule1. We need this for doing this calculation in both // vertical and horizontal orders respectively. private static int applyMaskPenaltyRule1Internal(ByteMatrix matrix, bool isHorizontal) { int penalty = 0; int len = matrix.Width - 1; for (int i = 1; i <= len; i++) { int bit = isHorizontal ? matrix.get_Renamed(i, len) : matrix.get_Renamed(len, i); if (bit == 1) { penalty++; } } return(penalty); }
// Embed "dataBits" using "getMaskPattern". On success, modify the matrix and return true. // For debugging purposes, it skips masking process if "getMaskPattern" is -1. // See 8.7 of JISX0510:2004 (p.38) for how to embed data bits. public static void embedDataBits(BitVector dataBits, int maskPattern, ByteMatrix matrix) { int bitIndex = 0; int direction = -1; // Start from the right bottom cell. int x = matrix.Width - 1; int y = matrix.Height - 1; while (x > 0) { // Skip the vertical timing pattern. if (x == 6) { x -= 1; } while (y >= 0 && y < matrix.Height) { for (int i = 0; i < 2; ++i) { int xx = x - i; // Skip the cell if it's not empty. if (!isEmpty(matrix.get_Renamed(xx, y))) { continue; } int bit; if (bitIndex < dataBits.size()) { bit = dataBits.at(bitIndex); ++bitIndex; } else { // Padding bit. If there is no bit left, we'll fill the left cells with 0, as described // in 8.4.9 of JISX0510:2004 (p. 24). bit = 0; } // Skip masking if mask_pattern is -1. if (maskPattern != -1) { if (MaskUtil.getDataMaskBit(maskPattern, xx, y)) { bit ^= 0x1; } } matrix.set_Renamed(xx, y, bit); } y += direction; } direction = -direction; // Reverse the direction. y += direction; x -= 2; // Move to the left. } // All bits should be consumed. if (bitIndex != dataBits.size()) { throw new WriterException("Not all bits consumed: " + bitIndex + '/' + dataBits.size()); } }
// Embed position adjustment patterns if need be. private static void maybeEmbedPositionAdjustmentPatterns(int version, ByteMatrix matrix) { if (version < 2) { // The patterns appear if version >= 2 return; } int index = version - 1; int[] coordinates = POSITION_ADJUSTMENT_PATTERN_COORDINATE_TABLE[index]; int numCoordinates = POSITION_ADJUSTMENT_PATTERN_COORDINATE_TABLE[index].Length; for (int i = 0; i < numCoordinates; ++i) { for (int j = 0; j < numCoordinates; ++j) { int y = coordinates[i]; int x = coordinates[j]; if (x == -1 || y == -1) { continue; } // If the cell is unset, we embed the position adjustment pattern here. if (isEmpty(matrix.get_Renamed(x, y))) { // -2 is necessary since the x/y coordinates point to the center of the pattern, not the // left top corner. embedPositionAdjustmentPattern(x - 2, y - 2, matrix); } } } }
// Embed the lonely dark dot at left bottom corner. JISX0510:2004 (p.46) private static void embedDarkDotAtLeftBottomCorner(ByteMatrix matrix) { if (matrix.get_Renamed(8, matrix.Height - 8) == 0) { throw new WriterException(); } matrix.set_Renamed(8, matrix.Height - 8, 1); }
// Return the value of the module (cell) pointed by "x" and "y" in the matrix of the QR Code. They // call cells in the matrix "modules". 1 represents a black cell, and 0 represents a white cell. public int at(int x, int y) { // The value must be zero or one. int value_Renamed = matrix.get_Renamed(x, y); if (!(value_Renamed == 0 || value_Renamed == 1)) { // this is really like an assert... not sure what better exception to use? throw new System.SystemException("Bad value"); } return(value_Renamed); }
public static Bitmap toBitmap(ByteMatrix matrix) { int width = matrix.Width; int height = matrix.Height; Bitmap bmap = new Bitmap(width, height, System.Drawing.Imaging.PixelFormat.Format32bppArgb); for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { bmap.SetPixel(x, y, matrix.get_Renamed(x, y) != -1 ? ColorTranslator.FromHtml("0xFF000000") : ColorTranslator.FromHtml("0xFFFFFFFF")); } } return(bmap); }
private static void embedHorizontalSeparationPattern(int xStart, int yStart, ByteMatrix matrix) { // We know the width and height. if (HORIZONTAL_SEPARATION_PATTERN[0].Length != 8 || HORIZONTAL_SEPARATION_PATTERN.Length != 1) { throw new WriterException("Bad horizontal separation pattern"); } for (int x = 0; x < 8; ++x) { if (!isEmpty(matrix.get_Renamed(xStart + x, yStart))) { throw new WriterException(); } matrix.set_Renamed(xStart + x, yStart, HORIZONTAL_SEPARATION_PATTERN[0][x]); } }
private static void embedVerticalSeparationPattern(int xStart, int yStart, ByteMatrix matrix) { // We know the width and height. if (VERTICAL_SEPARATION_PATTERN[0].Length != 1 || VERTICAL_SEPARATION_PATTERN.Length != 7) { throw new WriterException("Bad vertical separation pattern"); } for (int y = 0; y < 7; ++y) { if (!isEmpty(matrix.get_Renamed(xStart, yStart + y))) { throw new WriterException(); } matrix.set_Renamed(xStart, yStart + y, VERTICAL_SEPARATION_PATTERN[y][0]); } }
private static void embedPositionDetectionPattern(int xStart, int yStart, ByteMatrix matrix) { // We know the width and height. if (POSITION_DETECTION_PATTERN[0].Length != 7 || POSITION_DETECTION_PATTERN.Length != 7) { throw new WriterException("Bad position detection pattern"); } for (int y = 0; y < 7; ++y) { for (int x = 0; x < 7; ++x) { if (!isEmpty(matrix.get_Renamed(xStart + x, yStart + y))) { throw new WriterException(); } matrix.set_Renamed(xStart + x, yStart + y, POSITION_DETECTION_PATTERN[y][x]); } } }
// Note that we cannot unify the function with embedPositionDetectionPattern() despite they are // almost identical, since we cannot write a function that takes 2D arrays in different sizes in // C/C++. We should live with the fact. private static void embedPositionAdjustmentPattern(int xStart, int yStart, ByteMatrix matrix) { // We know the width and height. if (POSITION_ADJUSTMENT_PATTERN[0].Length != 5 || POSITION_ADJUSTMENT_PATTERN.Length != 5) { throw new WriterException("Bad position adjustment"); } for (int y = 0; y < 5; ++y) { for (int x = 0; x < 5; ++x) { if (!isEmpty(matrix.get_Renamed(xStart + x, yStart + y))) { throw new WriterException(); } matrix.set_Renamed(xStart + x, yStart + y, POSITION_ADJUSTMENT_PATTERN[y][x]); } } }
// Embed "dataBits" using "getMaskPattern". On success, modify the matrix and return true. // For debugging purposes, it skips masking process if "getMaskPattern" is -1. // See 8.7 of JISX0510:2004 (p.38) for how to embed data bits. public static void embedDataBits(BitVector dataBits, int maskPattern, ByteMatrix matrix) { int bitIndex = 0; int direction = - 1; // Start from the right bottom cell. int x = matrix.Width - 1; int y = matrix.Height - 1; while (x > 0) { // Skip the vertical timing pattern. if (x == 6) { x -= 1; } while (y >= 0 && y < matrix.Height) { for (int i = 0; i < 2; ++i) { int xx = x - i; // Skip the cell if it's not empty. if (!isEmpty(matrix.get_Renamed(xx, y))) { continue; } int bit; if (bitIndex < dataBits.size()) { bit = dataBits.at(bitIndex); ++bitIndex; } else { // Padding bit. If there is no bit left, we'll fill the left cells with 0, as described // in 8.4.9 of JISX0510:2004 (p. 24). bit = 0; } // Skip masking if mask_pattern is -1. if (maskPattern != - 1) { if (MaskUtil.getDataMaskBit(maskPattern, xx, y)) { bit ^= 0x1; } } matrix.set_Renamed(xx, y, bit); } y += direction; } direction = - direction; // Reverse the direction. y += direction; x -= 2; // Move to the left. } // All bits should be consumed. if (bitIndex != dataBits.size()) { throw new WriterException("Not all bits consumed: " + bitIndex + '/' + dataBits.size()); } }
// Embed position adjustment patterns if need be. private static void maybeEmbedPositionAdjustmentPatterns(int version, ByteMatrix matrix) { if (version < 2) { // The patterns appear if version >= 2 return ; } int index = version - 1; int[] coordinates = POSITION_ADJUSTMENT_PATTERN_COORDINATE_TABLE[index]; int numCoordinates = POSITION_ADJUSTMENT_PATTERN_COORDINATE_TABLE[index].Length; for (int i = 0; i < numCoordinates; ++i) { for (int j = 0; j < numCoordinates; ++j) { int y = coordinates[i]; int x = coordinates[j]; if (x == - 1 || y == - 1) { continue; } // If the cell is unset, we embed the position adjustment pattern here. if (isEmpty(matrix.get_Renamed(x, y))) { // -2 is necessary since the x/y coordinates point to the center of the pattern, not the // left top corner. embedPositionAdjustmentPattern(x - 2, y - 2, matrix); } } } }
// Helper function for applyMaskPenaltyRule1. We need this for doing this calculation in both // vertical and horizontal orders respectively. private static int applyMaskPenaltyRule1Internal(ByteMatrix matrix, bool isHorizontal) { int penalty = 0; int len = matrix.Width - 1; for (int i = 1; i <= len; i++) { int bit = isHorizontal ? matrix.get_Renamed(i, len) : matrix.get_Renamed(len, i); if (bit == 1) penalty++; } return penalty; }