// Use this for initialization void Start() { // Set the instance instance = this; lerpedColorBrain = Color.red; lerpedColorStomach = Color.red; lerpedColorLiver = Color.red; lerpedColorLeftKidney = Color.red; lerpedColorRightKidney = Color.red; lerpedColorIntestines = Color.red; lerpedColorCel = Color.blue; //cel = GameObject.FindGameObjectWithTag("Player"); //brain = GameObject.FindGameObjectWithTag("BrainS"); //stomach = GameObject.FindGameObjectWithTag("StomachS"); //liver = GameObject.FindGameObjectWithTag("LiverS"); //leftKidney = GameObject.FindGameObjectWithTag("LeftKidneyS"); //rightKidney = GameObject.FindGameObjectWithTag("RightKidneyS"); //intestines = GameObject.FindGameObjectWithTag("IntestinesS"); }
void OnParticleCollision() { //Debug.Log("I feel triggered"); colorChanger cc = new colorChanger(); cc.getOxigen(); }