public void ClientCmdRefreshWeaponHud(string amount, string preview, string ret, string zoomret, string amountInClips) { amount = Util.detag(amount); preview = Util.detag(preview); ret = Util.detag(ret); zoomret = Util.detag(zoomret); amountInClips = Util.detag(amountInClips); coGuiTextCtrl AmmoAmount = "AmmoAmount"; if (!amount.AsBool()) { AmmoAmount.setVisible(false); } else { if (console.isObject("AmmoAmount")) { AmmoAmount.setVisible(true); AmmoAmount.setText("Ammo: " + amount + "/" + amountInClips); } } coGuiBitmapBorderCtrl WeaponHUD = "WeaponHUD"; if (preview.Trim() == "") { WeaponHUD.setVisible(false); } else { WeaponHUD.setVisible(true); ((coGuiBitmapCtrl)"PreviewImage").setBitmap("art/gui/weaponHud/" + preview); } coGuiCrossHairHud Reticle = "Reticle"; if (ret.Trim() == "") { Reticle.setVisible(false); } else { Reticle.setVisible(true); Reticle.setBitmap("art/gui/weaponHud/" + ret); } coGuiCrossHairHud ZoomReticle = "ZoomReticle"; if ("ZoomReticle".isObject()) { ZoomReticle.setBitmap(zoomret == "" ? "" : "art/gui/weaponHud/" + zoomret); } }
public void ClientCmdSetAmmoAmountHud(string amount, string amountInClips) { coGuiTextCtrl AmmoAmount = "AmmoAmount"; if (!amount.AsBool()) { AmmoAmount.setVisible(false); } else { AmmoAmount.setVisible(true); AmmoAmount.setText("Ammo: " + amount + "/" + amountInClips); } }