// 清除本局战场内相关的数据 public void ClearData() { m_WarPlayTimeSec = 0; m_WarInfo = new cmd_war_info(); m_WarEndLegendCupInfo = new cmd_war_end_legendcup_info(); }
public void onLeaveBattleState() { // 缓存上一局的战场信息 m_LastWarInfo = m_WarInfo; ClearData(); }
public void recvWarInfo(IntPtr ptrParam, int nPtrLen) { cmd_war_info info = IntPtrHelper.toData <cmd_war_info>(ptrParam); // 本局的战场信息 m_WarInfo = info; Debug.LogWarning("summerid=" + GameLogicAPI.getWarSummerID()); }
public void onEnterLoginState() { ClearData(); m_LastWarInfo = new cmd_war_info(); }
public void Clear() { ClearData(); m_LastWarInfo = new cmd_war_info(); }