/*public int mode; * private string IP; * private bool loadAble; * private gameController gameInfo; * //private multiMode multiMode; * private int characterID,difficulty; * protected int computerNum,playerNum; */ void Start() { GameObject obj = GameObject.Find("client"); startPosition = new Vector3(90, 28, 160); if (obj != null) { c = obj.GetComponent <client> (); c.setGameInfo(this); createCars(c.getPlayerNum(), c.getPlayerID(), MULTIPLAYER); //multiMode.MULTIPLAYER); } else { createCars(1, 0, SINGLEPLAYER); //multiMode.SINGLEPLAYER); } //GUI.Label (new Rect (0.5f, 0.5f, 0.8f, 0.8f), "123"); }
void Start() { GameObject obj = GameObject.Find ("client"); if(obj!=null){ c = obj.GetComponent<client> (); c.setGameInfo (this); this.createCars (c.getPlayerNum (), c.getPlayerID (),multiModeUI.MULTIPLAYER); c.sendCarReady ();//signal to tell server it is ready } else{ this.createCars (1, 0,multiModeUI.SINGLEPLAYER); } //this.createCars (1, 0); //GameObject obj=Instantiate(playerCars,new Vector3(550,-30,550),Quaternion.identity) as GameObject; }