//================================================================================= //初期化 //================================================================================= void Awake() { UICanvas = GameObject.Find("UIcanvas"); pausePanel.SetActive(false); GameReference.soundManager.PlayBGM(GameReference.soundManager.BGMList[0]); _clearedObjectList = clearedObjectList.GetComponent <clearedObjectList> (); }
//================================================================================= //初期化 //================================================================================= void Awake() { UICanvas = GameObject.Find ("UIcanvas"); pausePanel.SetActive (false); GameReference.soundManager.PlayBGM (GameReference.soundManager.BGMList[0]); _clearedObjectList = clearedObjectList.GetComponent<clearedObjectList> (); }